If approached with an open mind, Catherine can be a thorough lens on the consequences of actions, both in games and in life. That quality doesn’t play much of a part in whether it’s “good” or “bad”, but it (as well as damn near everything else in the game) certainly pushes it firmly into one of a kind, and I would argue that and the other elements described in this review makes it absolutely worth experiencing.
It’s streets ahead of the existing post-game, and thanks to the better realization of the Wild Area concept, I feel comfortable calling it an improvement on Sword and Shield’s biggest feature. It may not be a game changer, but the Isle of Armor still manages to be both an enjoyable slice of Pokémon and a satisfying taste of more to come.
Personally, I think rhythm games are best suited to portable systems, with their pick-up-and-play nature going hand in hand with bite-sized gameplay. Mega Mix is a game I can see myself coming back to time and time again, and it’s bursting with enough content that I’m sure to have some fun with Miku for years to come.
Ultimately, while Streets of Rage 4 feels like a game by the fans, for the fans, that’s selling it short. It’s a great throwback to a genre long-thought dead, revitalized with modern technology while maintaining just what made the franchise special in the first place.
Whatever the case, Animal Crossing: New Horizons is magic reinvented. It’s been seven years since the last mainline entry, Animal Crossing: New Leaf, and 12 years since the last console entry, City Folk. To all long-time fans and newcomers, let me tell you: It was well worth the wait.