Scott Pilgrim vs. the World: The Game – Complete Edition is an achievement in creators caring about their work and fans making their voices heard. This game’s return seemed impossible this time last year, but in the end love (and self respect) conquer all.
As a more complex genre that also relies on narrative, the improvements to Fire Emblem titles are multiplicative. Things like UI elements, a more streamlined inventory system, customizable skills, support conversations, and even the Weapon Triangle are all absent. Turning back the clock strips away not just iconic gameplay ideas, but gradually gathered quality of life improvements. This leaves a bare framework in their place. This is Fire Emblem through and through, make no mistake. It’s just the absolute minimum of what a Fire Emblem should be.
One of my biggest takeaways from the Taiko no Tatsujin: Rhythmic Adventure Pack is how it would be a perfect entry point to traditional Japanese RPGs. The core concepts are there – a top-down explorable world, treasure chests, party management, skills, dungeon puzzles, EXP… But the fine minutiae that might put off newcomers is practically absent – simply being good at rhythm games is more valuable than figuring out the best combination of stats and abilities.
Hyrule Warriors: Age of Calamity is a great game to sink hundreds of hours into. There’s a treasure trove of missions to do, a rich story to explore, and plenty of characters to enjoy. While the narrative wasn’t quite what I was expecting (or hoping for), it’s still full of entertaining twists and does enough to serve as a solid vehicle for Musou gameplay — certainly more than the original Hyrule Warriors’ plot did.
If there’s ever a Curtain Call (or Final Mix) for this one that rectifies its omissions and lack of play style variety, it would be the makings of a must have. For now though, this one stands as an enjoyable dive into the heart of the series that keeps things simple and clean.