Star Wars: Republic Commando is the type of Star Wars game I wish we were getting more of these days. Its tight gunplay and tactical commands still hold up remarkably well and its story has big Clone Wars energy. It may be short and lacking in extras but it still manages to be a great experience after 16 long years lost in The World Between Worlds.
Stubbs the Zombie in Rebel Without a Pulse has more highs than lows, but those lows can get close to feeling like a slog. It’s a blast to play, even though you’ll have seen most of what it has to offer before the halfway mark. Luckily the game’s roughly eight-hour runtime makes it, so it never becomes tedious or boring, but it does get painfully close to that territory. Ultimately, your mileage is going to vary. Stubbs the Zombie surely has its flaws, but I enjoyed myself through the adventure enough to say that bringing this cult classic back from the dead was a good call.
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne offers a great visual novel experience if you pretend that it isn't also trying to be a strategy game.
Fight Crab doesn’t do much outside of its very shallow premise. It delivers on exactly what it promises and not much else. If you can acclimate yourself to the purposefully messy controls, there is some fun to be found within its short playtime. It is in no way going to be the next big fighter or take the tournament scene by storm, but it doesn’t need to nor is it trying to. It’s silly enough to be a brief distraction and sometimes that’s all a game needs to be.
Carrion takes the formula of many of the great 2D adventures that came before it and repackages it with grisly body horror and the twist of being a monster on the loose. It doesn’t change up the formula too drastically with its basic genre mechanics, but it still manages to do everything that it does do near-perfectly in a short amount of time.
Ultimately, I had a lot of fun during my time with Deadly Premonition 2: A Blessing in Disguise after I was able to shut my brain off and simply go along for the janky skateboard ride through Le Carré. I found it to be charming and maybe I’m just a mark for garbage games, but I can see this having the same life as it’s predecessor if people decide to give it a shot and embrace this insane mystery.
Bleeding Edge doesn’t really do much right. In a game where the melee combat is supposed to be its bread and butter, Bleeding Edge’s is clunky and unsatisfying. With only two game modes at the time of this review, it doesn’t leave a lot of room for variety between each match and you’ll quickly find yourself in a cycle of rinsing and repeating until you’re left wanting more and not being offered anything else.