Connor Nichols
- Pokemon Super Mystery Dungeon
- Ys VIII: Lacrimosa of Dana
Connor Nichols's Reviews
It isn’t a bad game by any means, and once you get past the tutorial growing pains, it’s a cute game that kids and animal lovers wanting a game to go “aw” to will definitely enjoy, but I definitely feel the pacing could have been smoothed out just a little bit to make this a more easygoing experience.
While it’s an absolute stunner of a game presentation wise, looks aren’t everything, and I really do hope they eventually nail that sweet arcade-style gameplay loop the devs clearly wanted to pull off, perhaps by making it a bit speedier and faster paced to get a better rhythm in. Sadly, it just didn’t quite nail it here, and that hook never showed up for me.
So, was the Anniversary Collection a good celebration of the series in the end? Well, thankfully it still is, so if you didn’t buy that prior set or have no knowledge of the series, even this steep $50 pricetag is worth spending to nab this set and get hooked, as it is indeed definitive and includes pretty much everything you could hope for outside of the Hudson-made ports.
As it stands right now you just have a 3 hour, phenominal retro adventure to slash through that you’ll enjoy every second of, and arguably exceeds the great retro balance found in Blazing Chrome, nearing outright perfection in several aspects. The ultimate definition of short and sweet.
Still, there are a few quirks in Breakers Collection that need ironing out, and at the end of the day these are two pretty tough Neo Geo fighting games that can be outright hair-pulling in single player, and while the training mode is immensely helpful, I still advise newcomers to approach with some level of caution, and to be wary of how these games will break you until you learn the crazy combo system.
Alas, Water Margin is an average game thrown into a bad wrapper, put out into the stores with little historical context or really any reason to know anything about it. Decent afternoon fun with a friend in local co-op, but not engaging for any other reason, since the repetitiveness will set in really, really fast if you play this by yourself.
As a VR showpiece, and when played with a Dualshock 4 in the headset, it’s a pretty clever reinvention of the Puzzle Bobble style that’ll give you a few afternoons of fun before drying up, but playing without PSVR, I honestly can’t recommend Vacation Odyssey just due to how light and plain it is. Truly, the PSVR is what the game was made for in mind, and with that much fun, I can easily recommend it for the price if you have one of those lying around, but for those without PSVR, you may want to wait with caution.
Outside of the unavoidable roadblock of no Warner Bros titles, Atari 50 is a godly compilation that couldn’t have been more lovingly curated, and just like how I sung the praises of SNK 40th for years to come, I’ll no doubt be doing this for Atari 50 and hoping this is a template for future compilations, from all over the world.
Ultimately, Run Box Run is just an experience I felt empty inside playing, and outside of tight jumping controls, there’s not much else I can compliment it for. Just as soulless as the boxed vessels you play as.
I don’t know how Gust managed to go from one style of Atelier game to another in the span of a year, but they managed to pull off quite the fun adventure, one that manages to refine the alchemy mechanics to make them more addicting, and being a perfect game that works great for getting back into no matter how long you take a break or get distracted from it!
Everything came together in a great playing package, with tons of bonuses, enhancements, quality of life, and 13 fun games to enjoy, and for that, I am definitely proud to declare myself a turtle fan now… At least, of the video game variety.
Nitrome definitely did a good job at making a fun gameplay loop, and with all the different options and modes to tinker with, fans of the original game will certainly enjoy this roguelike twist. Dig to it!
Still, as a solo experience, and as an overall package? Reshrined still manages to be incredibly fun, and while I’ll never get why Natsume-Atari insists on making the multiplayer experiences as inaccessible as possible, the core gameplay loop is still outstanding enough that I can at least recommend this for a solo playthrough or two, and especially for the sake of those online leaderboards. Once this game finally clicks, it’s a whole lot of fun, and I am relieved that I managed to get it to finally click once I spent a good amount of time on it solo.
I’m still not a fan of padding in my shmups, but I also can’t deny how satisfying it is to get everything memorized and nail a perfect run of a level after many attempts at doing so, growing more powerful with my attempts.
Still, if you can look past the faults here and don’t mind a bit of jank here and there, you’ll be able to enjoy this game well enough to get one playthrough of fun out of it at the very least, and I do believe that this formula has potential to be expanded out more in a bigger and better sequel, preferably one that doesn’t have any Apple Arcade baggage, and with hopefully a lot less jank with the co-op.
Nevertheless, even four years later, Semblance is a really good time, and the world-shaping gimmick is a whole ton of fun to mess around with. I only just wish it hadn’t taken me this long to finally get to shaping this delightful experience.
Ultimately, for a “Collection”, you do get everything… But with none of the historical context these retro games requires, and as arguably the biggest and most remembered of the Qubyte line yet, it’s a shame almost no extra work was done in this compilation besides compiling these three together and adding achievements. If you liked the original game and just want to play that, you’ll have a fun time, but otherwise, if you were hoping for the other two to be anything substantial or for any bonus content to be here, I’m sorry to say, that ain’t the case.
However, they do have to get on top of the emulation in the future: bad sound emulation here is unfortunately, a big shame that brings the whole package down, and while it’s not as unplayable as Panorama Cotton was at launch (the gameplay is perfectly as it should be, it’s just the audio that’s irritatingly off), it’ll definitely bug those who’ve played this game the way it should sound.
In short, Mofumofusensen is a pretty solid fighter, and for a SmileBasic game, it absolutely excels at what the engine provides, going out and being a pretty great game independently! Compared to most of the games I played in SB3, Mofu is pretty high up there, even if it doesn’t have nearly the same amount of replay value that I spotted in a few of the scorechasers up for download.
Still, shameful delay on my end or not, this isn’t a bad game, and while it doesn’t do much special, it does end up being a enjoyable enough timekiller, and if you have a Steam Deck, this ain’t a bad way to pass the time on the go.