Ghost Grab 3000 is a pretty damn fun scorechaser, from the mind behind the excellent Switch n Shoot. While I prefer that game a tad more over this, Ghost Grab is still a super engaging game with fun score mechanics and a bit more replay value thanks to an upgrade shop, online leaderboards, and in-game achievements. You may very well see everything this game has to offer in around an hour if the game gels with you and you get good at it, but the payoff for big chains is just oh so satisfying, and this easily scratches the arcade itch way more than a bunch of the other games I’ve covered lately that tried doing the same sort of tribute. Two for two in terms of good retro arcade throwbacks isn’t bad, and hopefully this encourages Matt to keep up the great work, as I’m definitely excited to see what other ideas he has up his sleeve.
For three dollars, Get 10 Quest should have been a great portable addition to the Switch’s catalogue, but while the core concept is decent, it doesn’t do too much besides the bare minimum. The puzzle mode is a decent addition for a tiny bit of replay value, but the lack of anything else besides it and the endless mode, especially one without leaderboards, makes Get 10 Quest a dull puzzler you’re not likely to boot up to fill an addictive craving.
Hoggy 2 is a puzzler that’s generic in every sense of the word. Generic presentation, generic assets, generic levels, generic feel, and a generic concept that has been done many times before in many other flash and mobile games. I can’t really say much else about this, since it seems silly to have such a game cost $5 to begin with, especially with oddities like a pointless level editor. It’s weird to think that I hoped this would end up being a fun, brief puzzler, but when it’s so boring and something that makes me question what I’m doing with my free time, that’s a big problem.
Super Box Land Demake is a fun sokoban title, offering a really enjoyable block pushing experience that’s best played with a friend. The levels are short and to the point, the difficulty curve is fine, and the co-op leads to more solutions and thus more ways to play through the game. My only real gripes with Demake come from how there’s no true retry button, and how incredibly slow the rewind functionality is. That, along with this game easily becoming repetitive when played in a long session like what you’d do on a console, makes this game a fun time if you have a friend over, but if you’re a solo puzzler, maybe pick this up for a handheld system so it fits the pick up and play nature more. Either way, playing in co-op is a very enjoyable experience that pleasantly surprised me.
Reverie was a fun little Zelda-like. It took me a bit longer than I expected to get around to investing in it, but I’m glad I did. While it’s basic and the gameplay itself isn’t all that great, the presentation here is very nice, and it’s an excellent port, with in-game achievements, lots of collectibles, and a smooth experience all around.
Reed 2 feels like more of the same, and while that’s not always a bad thing to see in a sequel, I can’t help but feel that Reed 2 tries too much to make things harder than the first for no reason, and outside of an objective change in each of the stages, the whole experience feels almost as if I’m playing bonus levels of Reed Remastered that are terrible. Sure, the controls and other aspects are still solid, but when the level design is a step backwards instead of forwards, I can’t call Reed 2 a good sequel at all, and even using the term “Sequel” feels too generous here.
Reed is a fun, fast-paced platformer with enjoyable level design, but the content just isn’t there. While Gravity Duck sports more levels, it’s far more boring and dull, not benefitting from the good level design found here. On the other hand, even the hidden secrets in Reed aren’t enough to make this a replayable experience, so while it’s a fun romp that controls very well, it’s more of a one-and-done you’re probably better off enjoying on sale.
Gravity Duck isn’t a broken game, nor is it a badly made game. The biggest problem with it comes from the shallow nature and utter boredom factor you’ll experience. While League of Evil offered more collectibles, more content, and more fun, this game is just a linear romp from Point A to Point B, one that’ll get absolutely insufferable as you make it to the end of the second world with little in the way of anything impressive. The game works, and the concept is simple, but sometimes simplicity can be overdone, and that’s exactly what happened here.
Spooky Ghosts is a fun mini metroidvania that I enjoyed far more than I expected to. While the whole adventure will take you around two hours to 100%, it’s still an enjoyable romp with a decent difficulty curve, although the slow firing of your shot is a consistent gripe from start to finish that not everyone will be able to get past.
In conclusion, PING REDUX is a pretty enjoyable remaster of a Wii U indie gem. I definitely appreciated several of the QOL improvements and difficulty tweaks, making this game a more beatable and enjoyable experience all around. It’s a really fun take on the Pong formula, and next to Armillo and XType Plus was one of the few Wii U indies I wanted to see remastered and playable elsewhere. Thankfully, Nami Tentou delivered on that wish, with a really good revamped take on the original 1.5, making this the definitive experience overall.