My only main gripes come from the map spites remaining mobile-esque no matter what you do, along with the lack of any options to outright skip the enemy turns like in modern Fire Emblem titles, or an art gallery/history section. Besides that, these games are very enjoyable and well worth your time. Strategy fans waiting for a new fix, it has arrived in the form of Langrisser I & II.
At the end of the day, the game is still very barebones and doesn’t offer much in terms of variety. Considering how clunky Access feels to control thanks to the DS4 touchpad and buttons, you’re also better off buying this game on a touch-compatible device if you have that option, and once you beat all the puzzles, there’s really little reason to go back, since the platinum unlocks after you do them all. For $5, it’s fine, but you’d probably enjoy a brainteaser like this a bit more elsewhere.
Newcomers and fans of metroidvania titles, or the old days of going through games like the original Metroid without a guide and finding your own path need to owe it to themselves to check this adventure out at all cost. Either through the physical bundle with 2, or the standalone $15 eShop method, this is a no brainer pickup, and is in all honesty, probably my new favorite metroidvania to ever grace this earth. Do not miss out on this adventure of a lifetime, and I do hope when I spend more time with 2, that lives up equally as well!
While it doesn’t add as much as ST did, if you’re like me and only played Late, or never played any prior versions of the game, then this is still absolutely the one to go with, and is one that’s fairly fun to pick up and learn too, thanks to the crazy in-depth tutorial and huge gallery of content to unlock. Just don’t expect much of a bump up of content if you played ST previously, especially on PS3 or Vita.
In conclusion, Salamander/Life Force is as still as outstanding of a shooter as it has ever been, and this Arcade Archives release maintains all of that perfectly, even adding more options compared to the version in the Anniversary Collection. Combine that with the inclusion of Japanese Life Force, an oft-forgotten take on Salamander with a new power up system and some balancing tweaks, and you have one of the best Arcade Archive releases to ever exist.
Still, if you like the 16-bit Sonic 2, and especially if you like playing as Knuckles in Sonic 2, then this is still a must-own for platforming fans as it’s a very solid version of the game, and completely eliminates the input lag that plagues the version in Sega Genesis Classics. Definitely worth looking at regardless!
Still, the only thing “new” to this version I can really praise is the endurance mode, ditching the stupid progression system of the original game, but I find the offset mechanic to be a bit too tug-of-war like for my tastes, and as a score chaser it feels a lot less addictive than the original. If you have local friends to play this with or don’t mind waiting for a match, then this is the Puyo game to get for multiplayer, but if you’re a scorechaser like me, you’re better off sticking to the first game for high-score chasing.
In conclusion, Retro Brawler Bundle sets A new gold standard for gaming compilations, taking untranslated Japanese games and just fully translating them from start to finish, while also improving upon every game whenever possible. From a bunch of achievements to unlock, the extra quality of life features, to rock-solid emulation, this is a must-own compilation for fans of Technos, Kunio, or even Double Dragon. (despite only one of the three games here being a must-play, due to the unfortunate lack of DDIII’s Famicom version)
However, the game is still very basic and doesn’t feel offer much that wowed me over compared to the many other twin stick games I’ve played. Combine that with the infuriating fact that if you so much as try to pause, you’ll get booted to the level select menu, and you have a decent shooter that isn’t anything special, but is still a fun ride as it lasts, and definitely a good local co-op afternoon.
While Depixtion still has nothing that drastically makes it better or worse than any other picross game out there, it definitely is one of the more polished ones, and in my opinion, it’s the best picross on Switch that wasn’t made by Jupiter. There isn’t really any bonus modes or anything to really note, just 96 well-made puzzles that work great with the presentation. For the typical $8, that’s all you really need if you want to stick to a good formula.