After 100%ing Blaster Master Zero 2 and watching the cliffhanger, I was so longing for the end of this epic tale, a situation that 10-year-ago me would have completely disbelieved would have happened in relation to the NES game which terrified the crap out of me! But now two and a half years later, that cliffhanger has concluded, and I have to say, it really surpassed my expectations, working great as a throwback to the rest of the series and the pinnacle of the constantly evolving level design and boss fights, leading to some of the most challenging, yet fair experiences I’ve had with a metroidvania in a very long time.
In fact, since this variant focuses on the arcade experience, rather than the original console stuff CS introduced, that means you don’t even have the ability to play 16:9 formatted stages, making the lack of any visual options even more frustrating. Still, with four player co-op, a variety of great ships, and the same great Darius fun to expect from the series, this manages to be a very fun romp for scorechasing and boss rush fanatics, even if it doesn’t have much else for casual players just wanting to reach the credits and call it a day, though it at least leads to being an accessible entry point for co-op action, and is a game I can definitely recommend to people with access to a four-player setup, especially since you can’t really play the arcade game in person here in the US.
Truly, this game ended up being the best surprise gem for me in years, and when it contains all the aspects of my favorite games of all time, with great characters, world building, soundtrack, writing, and addictive gameplay loops, Fuga creeped up from behind and led to an unforgettable adventure, where the saddest part for me was when it all came to an end.
Regardless, the gameplay is just too dull and boring for me to keep my interest, and when the other half of the game (the story sequences) are so agonizing that I found myself skipping through some and literally missing nothing when going back to check if I missed anyway, that’s not a good sign of a fun game at all, regardless of platform.
You’ll still have a lot of fun with the shooting action here, even if I feel reboot mode goes into overdrive with the flashy effects, and cotton fans should absolutely pick this up, while scorechasing fans will find the mechanics in Time Attack mode to be an amazing dream come true. Still, considering how the import version got neutered for this translation, I can’t help but feel a bit disappointed with the quality of this localization effort, and how it absolutely wasn’t worth the five month wait for this level of text quality. Super great scorechaser, subpar localization effort.
From short stages, speedrun-friendly level designs, simple one-handed controls, and great pacing that rewards high skill, it easily is a game I see myself going back to fully complete, whereas the Wii U original was enough to leave me content after beating it normally.
At the end of the day, the game is still immensely fun, and a great action RPG, though it’s still best played on the PS5 (and PC, depending on how that port turns out), of course. Still, for a downgraded version, this is one of the better weaker Switch ports I have seen lately, even if a lot more work should be done for improving the exterior areas (which seems to have been already done, thankfully!), and I say for those who enjoyed the VIII port on Switch, you’ll enjoy this port just as much, if not a bit more.
Mom Hid my Game 2 is a level pack in all but name. That isn’t exactly bad, since the first game worked perfectly fine as a funny experience, and more of what isn’t broken is not a bad thing, but this is really just another set of 50 puzzles to solve with a tiny smidge of replay value in the form of the gallery. If you liked the first and want more, then you’ll probably already have this. If not, then start with the first, and then get this, as both are equally worth your time for a fun afternoon.
Disgaea 6 was easily my favorite Disgaea game in a lot of aspects: amazing quality of life features, a great 3D style change, good music, engaging story, lots of content, and funny characters. But in some aspects, it feels like a regression from the rest of the series, with the lack of boss battle variety, lackluster maps, and slim character classes being the biggest gripes I had.
With a super adorable art style, plenty of fun puzzles to solve, and quick pick up and play pacing, Piczle Cells ends up being another solid and entertaining game for the Switch eShop, easily worth it if you’re a fan of either the Piczle or Quell series, or just like buying every last multi-stage puzzler you can get your hands on.