In conclusion, PING REDUX is a pretty enjoyable remaster of a Wii U indie gem. I definitely appreciated several of the QOL improvements and difficulty tweaks, making this game a more beatable and enjoyable experience all around. It’s a really fun take on the Pong formula, and next to Armillo and XType Plus was one of the few Wii U indies I wanted to see remastered and playable elsewhere. Thankfully, Nami Tentou delivered on that wish, with a really good revamped take on the original 1.5, making this the definitive experience overall.
None of the previous games I’ve reviewed in my six years made me jump ship so early before I reviewed them, not even the awful Skunk Software titles. But there’s a first time for everything, and thus Galaxy Warfighter is the game most-likely to prompt snap judgement from a player based on how terrible it is. Look at the pretty screenshots, and keep on walking by.
Cat Girl without Salad does indeed feel like an April Fools gag, for better or worse. While some similar gags like 8-Bit Bayonetta or the Shin Megami Tensei metroidvania still lead to solid games made in a shorter amount of time, Cat Girl ends up as a bigger mixed bag, due to being only three stages long, with each of those feeling like a dull slog through the mud. The powerups are super cool and nifty, but since they rarely appear and the final stage is filled with enemy sponges, they never felt truly realized or useful.
In conclusion, the Samurai Shodown Collection is a decent effort from Digital Eclipse, though it fails to live up to the heights of SNK 40th. The games all run fantastic offline, but the lack of some options from the MVS bios, the complete omission of captions from the museum, no Neo Geo CD music, and medicore online leaves this feeling a bit less impressive than the prior SNK loveletter. This is still an absolute blast for newcomers wanting an easy way to jump into the franchise, and I had tons of fun playing through IV-V Perfect, but the other games left a lot to be desired due to that classic arcade difficulty.
Unfortunately, there’s no cross-play in sight, which seems like a gargantuan missed opportunity with the recent Console releases. The Steam version is by far the one with the most active playerbase though, so if you play here, then you’re in for a good time, especially if you have friends willing to join your lobby. Add custom levels and worlds that the Steam Workshop provides, and you have an insane amount of multiplayer replay value that makes this one of the best computer games I’ve ever played online.
Seven Sirens still is an absolutely excellent metroidvania worth enjoying, but I can’t help but feel some things could have been done to make this the ultimate game to surpass Pirate’s Curse. It definitely sets things back on the right track after Half Genie Hero, but it doesn’t quite match the peak the franchise had already set. Regardless, this is a must-own if you felt that the last game wasn’t what you felt Shantae should be, and missed the old style of exploration from which the series started on.
Even if Thunder Force IV may have turned you off like it did me, due to it’s brutal difficulty and weird vertical scrolling, I’m happy to say TFAC is a much more balanced and fun game, offering a fair challenge on its default setting with bonus content that makes this game fully deserving of the $8 pricepoint. (Or even 1000 Yen, if you were like me and imported this ASAP) There’s only one AGES game remaining, and here’s hoping the other Technosoft gem gets the same amount of love and care as this title did…
When the only gripes I have are some online flaws and a bit of lacking variety with certain enemy types, that’s pretty much a good sign that the game is solid all around. Still a bummer that the online situation isn’t fixed yet, but at the very least, local-play and the 1v1 battle modes are still absolutely worth your time, and I cannot recommend this game enough. It just misses the bar for being a perfect game in my book, but I still consider this to be the best in the SOR series, proving that you can return to an old franchise and make it even better.
In conclusion, Toy Tanks is an OK arena action game. What kills most of the fun in this game are the strange controls, with nothing that’s really practical. Thus, Toy Tanks just feels a lot more clunky and complicated than a game like this has every right to be, but if you can somehow get over the crazy hurdle of this game’s control schemes, then you do have a decent, sixty-level experience to blast through, along with a goofy two player battle mode. So at the end of the day, Toy Tanks isn’t a bad game, just a very clunky one with some weird learning curves, leaving a middle of the road experience in its place.
In conclusion, Heroes Trials was just an utter bore. Little of interest, barely anything to write home about, and the limited fun I had with the ranged character doesn’t save the game from being really shallow and uninteresting. The whole game feels like a reject mobile project from five years ago, with little polish and nothing that I’d miss if I had a life where I never played it to begin with. Sad to say, but action RPG fans should look elsewhere, and maybe pick up a better game like Kamiko or Oceanhorn.