Seafoam Gaming's Reviews
Still, I am confident enough to give this game a solid recommendation nevertheless, if you’re an RPG fan wanting something lengthy and enjoyable with fast-paced battles to play. If you were in my boat of dismissing the original or thinking it was perhaps too much akin to the other anime styled RPGs you’ve seen, then please, I do truly implore you to make an exception and give this game a shot: It’s truly great, and one I’m more than happy to have started a journey with! Here’s hoping I continue to have a good time as I play it through the coming months.
6 Hand Video Poker is by far the worst Wii U eShop game that I have ever reviewed in my life. I’m not even joking, it’s that poorly made. First you have the horrible presentation, with odd sound effects, irritating background noise, hard-to-read orange text, then you have the gameplay itself which is screwed up so badly that there’s no point in even trying your best when there’s no end in sight.
Arc of Alchemist is a catastrophic disaster on Switch. The game dips and climbs in framerate constantly, the visuals are so downgraded that it can be difficult to even make out key aspects, and the experience is overall miserable. There is a decent enough action RPG buried under all of this, but the abysmal performance should have never been accepted for release, and I’m outright ashamed they thought this port was in a good state to release, and haven’t fixed it since.
Summer with the Shiba Inu is a pretty unimpressive Visual Novel, with an uninteresting story, poor presentation, and an unsatisfying payoff with little in terms of drastic choices that made me feel as if I wasted my hour with the original route I took. When a visual novel feels like it’s filled with filler and uninteresting events without much of a hook, and doesn’t properly explain some things, it just falls apart like paper at the end of the day, and unfortunately, that’s how Summer felt for me.
None of the previous games I’ve reviewed in my six years made me jump ship so early before I reviewed them, not even the awful Skunk Software titles. But there’s a first time for everything, and thus Galaxy Warfighter is the game most-likely to prompt snap judgement from a player based on how terrible it is. Look at the pretty screenshots, and keep on walking by.
Awesome Pea is a generic mess. Clunky level design, repeated setpieces, inconsistent level lengths, this platformer honestly feels like something thrown out the door in a few months with little care. As a Game Boy throwback it fails, and as a quick platformer it fails, so considering how this game asks $6 for two hours of unsatisfying content, I just cannot recommend this game in the slightest, not with many other better options available on the eShop.
Alas, the same is true here, for the online is entirely barren now, and with so much of the focus dumped into multiplayer modes that are practically worthless, (And not even that fun with the local friends I did manage to bring over) I just can’t understand what Treasure Stack was going for. With several more local modes, and just a bit more tweaking, this could easily be an addictive, fun modern take on the Wario’s Woods formula, but as it stands now, this just ends up being a forgettable puzzler that pales compared to the inspiration.
With how these devs did such a great job with Gleylancer, I can only conclude that this porting disaster had to have stemmed from being rushed out somehow: whether to try and time it with the physical releases, or just for the heck of it, it is incredibly disappointing that such a promising game, so close to being accessible in a cheap and affordable fashion, was thrown out in such a state of disarray. Like with Cotton 100%, a patch for EN translation is on the way, but I also hope they fix the damn game first: something that should have been checked more carefully from the get go.
Hoggy 2 is a puzzler that’s generic in every sense of the word. Generic presentation, generic assets, generic levels, generic feel, and a generic concept that has been done many times before in many other flash and mobile games. I can’t really say much else about this, since it seems silly to have such a game cost $5 to begin with, especially with oddities like a pointless level editor. It’s weird to think that I hoped this would end up being a fun, brief puzzler, but when it’s so boring and something that makes me question what I’m doing with my free time, that’s a big problem.
In conclusion, Heroes Trials was just an utter bore. Little of interest, barely anything to write home about, and the limited fun I had with the ranged character doesn’t save the game from being really shallow and uninteresting. The whole game feels like a reject mobile project from five years ago, with little polish and nothing that I’d miss if I had a life where I never played it to begin with. Sad to say, but action RPG fans should look elsewhere, and maybe pick up a better game like Kamiko or Oceanhorn.
Fun Fun Animal Park is yet another example as to why Motion Controls are a terrible idea. A lot of waggling, turning and shaking is involved here, but it never amounts to anything fun. The game can become a real drag and even with a friend the shallow length of this title dries up quickly.
Feather could have easily been a great relaxation game to unwind with, if it had an even remote sense of content to mess around with. But with nothing of significance to find, abysmal framerate drops (despite this game being out for months, this was never fixed in handheld mode for some baffling reason) and a boring world that you can pretty much see everything of in mere minutes, this bird sim is a really sad example of a great idea with bad execution, both in performance and scope.
Continuing the trend from RCMADIAX’s recent titles, Brick Race aims to be a short but sweet high score experience. Being on a portable system, the game feels more at home here on the New 3DS than it would on the Wii U. On the other hand, the game doesn’t do much of anything to take advantage of the New 3DS at all, only powering the engine that runs this game.
Bitmaster is just average at best, with me finding the overall loop to be serviceable, but not much else. The roguelike aspects of grinding levels and constantly trying again to gain gradual upgrades and new characters seem cool at first, but the slow pacing just doesn’t work for a scorechaser like this, and I found these aspects to be more discouraging of future run attempts, rather than motivating me to go for yet another attempt to see how far I can survive.
In conclusion, I can sum up this game as “the title I bought a $300 headset for that doesn’t even work with it anymore”, and that’s a big shame, as the core RPG here is pretty decent at best, but even that feels weirder compared to prior Neptunia RPGs, with some changes to the usual formula that don’t really feel that great.
It’s pretty peculiar that it took me so long to even cover this, and I honestly forgot what made me drop the game and push it back in the queue all those years ago. Yet after finally spending more time with this game, I think I know why, and unfortunately, it just never clicked for me, both back in 2018, and here in 2021. Be wary of this city.
If this had a speedrun mode and fixed the awful controls, it could honestly be a decent enough speedrun title, but unfortunately, the complete lack of replay value and general bugginess of Bucket Knight make it a pretty bad experience, only really worth checking out for curiosity purposes.
I may have been quite late in getting to covering YIIK, but in the end, was this worth the wait and time for me, as an RPG fan and a fan of 90s games and visuals? Honestly, I did come out really enjoying the art style for its cool quirky looks, and some of the music is legitimately awesome, but on the other hand, you have a horrid battle system and some voices that sound as if they were recorded from a tin can. It’s a weird mess all around, and even now, I don’t recommend you check this out. Just buy the soundtrack if you have to get anything out of this game.