Nicholas Montegriffo


6 games reviewed
73.3 average score
75 median score
83.3% of games recommended
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8 / 10 - Lost Ember
Nov 22, 2019

Lost Ember departs from typical video game fighting and puzzle-solving to tell a heartfelt story through the eyes of its animal protagonist. Thanks to its stunning art direction and obvious love for its subject matter, it offers a genuine emotional payoff despite having some elements that still feel undercooked.

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Interrogation: You will be deceived uses its detective story and a compelling cast of characters as a jumping-off point to explore morality and social issues. Even if it sometimes gets a bit lost in the philosophical weeds at the expense of its narrative, the core gameplay of conversation puzzles and resource management is solid and the noir atmosphere absorbing.

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8 / 10 - Cloudpunk
Apr 23, 2020

Cloudpunk absolutely nails the cyberpunk aesthetic, but it backs up style with substance. A thoughtful and sensitive story, interesting characters, and some challenging environmental puzzles all make its attractive setting really fun to play around in, even if there are limitations.

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Vampire: the Masquerade - Coteries of New York is a well-written interactive story in the World of Darkness that fans of the franchise will enjoy. While mostly a good read, it's let down by repetitive visuals, bugs, and relatively shallow choices. Players used to approaching Vampire as an RPG should temper their expectations.

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Apr 28, 2020

Iratus: Lord of the Dead tweaks the team tactics formula of Darkest Dungeon but cuts down on the management aspect to focus firmly on moving quickly from combat to combat. It lacks the narrative flair or emotional punch of its inspiration but makes up for it with satisfying tactical options and a balanced challenge level.

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6 / 10 - Griefhelm
Aug 20, 2020

Griefhelm is a fun medieval skirmish game that fans of knights will enjoy, especially around the couch with friends. The potential of this lovingly crafted indie game is let down by some rough edges when it comes to close combat, as well as an unsatisfying single-player campaign.

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