Richard Walker
A messy remaster of three genre-defining open worlds, Grand Theft Auto: The Trilogy – The Definitive Edition fails in giving GTA III, Vice City, and San Andreas the treatment they deserve, but beneath the slightly shabby veneer, those same great games remain.
While not bad enough to be nuked from orbit, Aliens: Fireteam Elite regrettably falls short of what I'd hoped for from the franchise, especially seven years on from Alien: Isolation, which remains the high watermark. A lack of atmosphere, tension, and interesting stuff to do beyond shooting things, makes for a somewhat disappointingly flat experience.
Credit where credit is due to Team17 for trying something different. While not necessarily a roaring success nor an abject failure, Worms Rumble guarantees enjoyment in the short-term, but its long-term prospects don't seem as promising. After a few hours, Worms Rumble does prove a bit wearisome and may not worm its way into your affections.
Enjoyable in a mad, pantomime sort of way, Resident Evil Village feels like a pretty significant step back from Resident Evil VII, and a toe back into the absurd. It's a game you're unlikely to forget in a hurry, for entirely the wrong reasons.
Despite contriving its fair share of unsettling moments, Little Nightmares II is a disappointing follow-up to one of 2017's most pleasant surprises. It might be a bigger game than its forebear, but it certainly isn't better.
Destroy All Humans! is never better than when you're carrying out the remit of the game's title. When you're doing stealth missions, it's not nearly as fun. As far as its remake credentials are concerned, meanwhile, this is a perfectly solid, serviceable piece of entertainment, if somewhat unremarkable. That said, if you lapped up Destroy All Humans! fifteen years ago, you'll no doubt be more than happy to do it all over again.
Flawed it may be, but Simulacra is an interesting thriller in which you get to play detective. The found phone concept is a smart hook, while the storytelling delivers a yarn that will keep you engaged from beginning to end.
Not as good as Ghost Recon Wildlands, Ubisoft Paris' follow-up has a few new ideas up its sleeve, but is ultimately lacking. Sadly, Ghost Recon Breakpoint feels like it's been hastily gaffer taped together, then kicked out of the door, bugs and all.
On paper, Wolfenstein: Youngblood should be completely brilliant. A stellar shooter imbued with RPG depth and open-ended level design? How could it possibly fail? By making the RPG elements meaningless; that's how.
A solid but sadly unpolished Lovecraft-inspired detective story, The Sinking City has all of the key ingredients to be something compelling, but it's rough around the edges. Dodgy combat drowns an otherwise robust horror-tinged bout of sleuthing, drenched in intrigue.
Despite being held back by pesky bugs, The Occupation is nonetheless an enjoyable and immersive game that handles weighty subject matter with aplomb.
A sequel that on paper had huge potential, Just Cause 4 is unfortunately a bit shabby and light on genuinely new ideas, beyond the novelty of lightning storms and tornadoes. The core gameplay remains good, explosive fun, but Rico is evidently running out of steam.
Cards on the table: I enjoyed playing Dynasty Warriors 9 a lot. Yes, it's enormously repetitive and the open-world elements don't really add all that much to the well-worn formula, but there's something appealing about the whole grand historical affair and the simplistic gameplay. You'll hack, slash and stomp your way across feudal China, grinning like a loon. Then again, there's that whole repetitive, lack of depth thing I mentioned before.
A Metal Gear game in name only, Survive is a decent – though often frustrating - survival game with a few unique tricks up its sleeve. While the Metal Gear name brings with it a certain weight of expectation, as long as you don't go in expecting Metal Gear Solid 6, you'll be fine.
Last year, we noted that WWE 2K17 was a marginally better game than 2K16 was. We could say the same thing about WWE 2K18. It is marginally better. But given that it recycles the same old gameplay mechanics and doesn't add enough to the tried and tested template, it's hard to really recommend WWE 2K18. Been there, done that. Next year, Yuke's needs to give WWE 2K a firm dropkick directly to its lycra-clad arse.
Taking on some heavy subject matter, Black The Fall has moments that will live in the memory once it's all over. And while Sand Sailor's game might be on the brief side and occasionally frustrating, it's also perfectly fine. But that's about the long and short of it.
Great fun in the short term, Micro Machines World Series just doesn't have the legs to be something you'll return to again and again. The nostalgic pull might be strong, but unless you have friends prepared to regularly play it with you, it's unlikely you'll get swept up in Micro Machines World Series for more than a few hours.
Not much to look at, Butcher is an enjoyable slice of old-fashioned, gratuitously bloody and OTT side-scrolling bullet hell that's worth a pop, if that sounds like your cup of tea. Sorry. Your cup of blood.
A better presented package overall, Sherlock Holmes: The Devil's Daughter is a small step forward for the series, but still in serious need of polish and a greater level of cohesion between its disparate parts. Fewer mini-games and more sleuthing would have been preferable and played to the game's strengths. As it is, The Devil's Daughter is a solid Sherlock yarn, but one that falls well short of greatness.
Showing signs of early promise, Battleborn very quickly becomes a chore, its repetitive story and paltry selection of multiplayer content putting the nail in its coffin after about 10-15 hours or so. That's assuming you even have the perseverance to stick around for that long. Battleborn is a disappointment.