Alexander Kremer
On the one hand, there are the very handsome graphics with great animations and a great voice acting. But then there are the repetitive passages and the problems with "finding your way", even though there are fortunately no dead ends. The decision will probably come down to gameplay and story. Those looking for fast-paced gameplay and unprecedented story will probably not be happy with Famicom Detective Club. However, if you're not averse to visual novels in general and can relate to scary stories from the 80s and 90s, you should definitely give the game bundle a chance.
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When I first saw the pictures of Persona 5 Strikers almost 2 years ago, at that time still under the name Persona 5 Scramble, I was quite skeptical at first. Can an action game match the quality of the role-playing game? Will it do justice to the characters? Will the story take too much of a back seat? What about the battle system? And what part do the different personas play? My worries should be unfounded. Because Persona 5 Strikers convinces almost all along the line. The story is excitingly told, the fights are challenging, varied and enhanced by important features of the Persona franchise, the graphic style is unique and the soundtrack burns itself into the brain. Only the lack of overview in combat in rare cases and the lack of socializing as well as the development of personal relationships among the characters ensure that Persona 5 Strikers unfortunately "only" makes it to a very good game and not a "Game of the Year" contender like Persona 5 (Royal) did with ease.
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Sucker Punch has created one of the best PS4 titles with Ghost of Tsushima and has given the approaching end of this console generation a worthy conclusion. Even though the beginning could have been a little rounder and the main story is not a masterpiece in itself, Jin's adventure as a complete work convinces with a brute fighting system and beautiful visuals. The great side stories, which give the characters additional depth and further illuminate their motives, quickly turn empty shells into individual characters. You are happy about positive events and share their pain in sad situations. All this makes it for me personally a more down-to-earth, but also better Assassin's Creed. Because with the latest titles I too often had the feeling that side stories degenerate into work rather than experiences. Technically, Ghost of Tsushima is not the best that has ever been seen on PlayStation, and even though the camera doesn't always react as I would have liked in hectic situations, I had a very well-rounded gaming experience throughout. For anyone who can even vaguely relate to open worlds and the historical Japanese setting, Ghost of Tsushima is an absolute must.
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Moving Out is pure chaos. But at the same time you don't have the feeling of completely losing control of the game. The physics are sometimes bitchy and smaller glitches force a restart of the level in rare cases, but all in all Moving Out is great fun for in between. Moving Out can convince me with its clever gameplay adaptation in both single and multiplayer. If you are looking for a funny skill game and want to play a round with friends from time to time, Moving Out is definitely the right choice. Additionally, the game is so accessible and customizable through the "Supported Mode" as I have rarely experienced and offers a fun and challenging experience for absolute video game beginners as well as for experts.
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Nioh 2 leaves me very divided. The combat system is extensive, varied and is one of the best I've experienced in action role-playing games so far. Besides, the hunt for better equipment and armor sets is just as motivating as in Diablo or Destiny. The bosses are originally designed and many have interesting mechanics. But then there is this balancing, which was only really right for me in a few moments. I like hard games, have played through all the titles from From Software several times since Demon's Souls, and I've also enjoyed defeating titles from other manufacturers - except Lords of the Fallen, which was a bummer. I never had the feeling that the difficulty was so strongly defined by the boss' life energy and my character level as in Nioh 2, which could be compensated by grinding a little bit, but it just doesn't feel quite right. Friends of the genre and the scenario should definitely have a look into the game, because despite all criticism I liked the game. But it is not enough for the throne, which is still occupied by Bloodborne.
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Curious Expedition is a likeable and unique indie game from the group of Roguelikes. Until now I have mainly shredded my way through games like Dead Cells, Rogue Legacy or Binding of Isaac. Curious Expedition offers a welcome change both from the setting as well as the game goal. Despite the charming look Curious Expedition should not be underestimated or taken lightly. Even after several rounds it still happened to me occasionally, despite good preparation, that I maneuvered myself into a corner to such an extent that my premature death became inevitable. Unfortunately, there are, typical for roguelike and due to procedurally generated levels, some parts that even with the best equipment are almost impossible to survive. The fights are also not one of the strengths of the game, but fortunately they don't take up a large part of the game either. With its short playing time of 15-20 minutes per expedition, the game nevertheless lures me to undertake a small expedition again and again. Because of the different characters and the resulting play styles, as well as the challenges and achievements, you shouldn't have to worry about long-term motivation.
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With Dreams, Media Molecule has set itself a monument in the gaming scene. The story is quite manageable in scope, but it offers the perfect insight into what is possible with the editor of Dreams. With a little bit of dedication and creativity, everyone can realize their own game dreams. With all the community features, the great remix functionality and the community jams, I see no reason why Dreams shouldn't last for many years to come. Media Molecule has already confirmed that Dreams will run on the PS5, so I will probably be able to admire my creations and those of many other players in the next generation.
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Persona 5 is considered one of the best games ever for me. The style, the characters, the gameplay, the story, the variety, all this has made it a great title for me, which not only JRPGs will have to measure up to in the future. So I was all the more curious to see how Tokyo Mirage would do in comparison. Tokyo Mirage Sessions #FE Encore does not quite reach the quality of Persona 5. However, it is a wonderful game for all those who like the crazy Japanese setting. The thrilling story, the varied, sometimes amusing, sometimes serious side missions, the partly quirky companions, the easily understandable and yet tactically mature combat system, the individual graphic style, which reminds of Persona and yet goes its own way and the modern soundtrack, which should not only please friends of J-Pop or K-Pop, make Tokyo Mirage one of the best roleplaying games on the Switch.
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