Onur Kaya
An extremely strong comeback from the series that hit rock bottom with MW3 last year.
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A frighteningly enjoyable fast-forward button that you can use in real life.
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A Soulslike that flows like water, ends too fast, and is erased from the memory as soon as it ends.
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A PC version that's even better and smoother than Forbidden West's...
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Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
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Nixxes has come up with a quality, smooth flowing port that will make you forget the stumbles of Rift Apart.
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Getting used to its well thought out progression systems might take a little too long due to its user interface but once you do it, it’s hard to stop playing Pacific Drive.
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It's a game with a lot of potential with a tremendously enjoyable gameplay and some nice promises for the future, but has little content. It is definitely not as big a disaster as people say.
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Hellboy's game is being slapped around by mainstream comics games as badly as Hellboy slapping mainstream comics.
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I remember reviewing Code Vein in 2019. Dark Souls had inspired that game in very wrong ways and in turn it had made me swear off reviewing Soulslikes not made by From Software for the some time. Saying Lords of the Fallen did the same would be unfair but that doesn’t mean I don’t have some harsh words for the developers…
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A story expansion that builds on the already top notch presentation of the main game and also one that represents a return to form for CD Projekt Red.
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A nice surprise with enjoyable battles, a well-presented story and good graphics.
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Currently it's a port with a lot of rough edges, but nothing that can't be fixed.
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Even though there are some balance issues, it's still a very strong comeback for Jagged Alliance series.
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A production that aims to bring a fresh approach to metroidvania genre, but fails to do so at a level that will provide quality time for its players.
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Instead of explosive power fantasies, you're invited to an ecosystem-saving hero story.
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Redfall is proof that Arkane's familiar design habits don't fit well into the open-world formula, especially when there are raw online elements involved. That's why it's by far Arkane Studios' worst game.
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Nioh was Team Ninja’s take on the “Souls-like” genre and was pretty good at doing its own thing with it. Wo Long on the other hand is what you might call a “Sekiro-like” but it doesn’t set itself apart well enough from neither Sekiro, nor Nioh.
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Go ahead and take a look, but only if you really like the "cut of Paper Cut Mansion's jib"
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If you're fan of DC and Batman you can give Gotham Knights a chance when its on sale, stay away otherwise.
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