I was elated to complete my journey through this arc, but was saddened by the thought of it all coming to an end. A relatable connection made in each character’s resolve, and will to persevere. A determinable outcome, but a parable that exceeds legend. A must play for the JRPG devout.
A flurry of combat, engrossed with content and a story that may emotionally drain you at its climax. This is one to remember. Saviors of Sapphire Wings/Stranger of Sword City Revisited is a celebration for the dungeon-crawling devout.
The proposition of counselling a marriage with an unworldly trip within the confines of their own home, from the perspective of two miniatures is confounding, but It Takes Two has managed it with great consideration and reverence. Again, separation is a touchy subject along with conflict, but It Takes Two has astoundingly enveloped a stand-up story for a struggling duo that seeks appeasement and resolve.
The Ancient Gods is an enigmatic sequel that closes out a compelling chapter in DOOM’s growing legacy. All facets and features literally scream – No I mean they scream – bloody murder. A brutally bodacious escapade, that’s bound to prove itself worthy of the shooter’s bequest.
An innocence that glows throughout the onset, and charm that cannot be overstated. Story of Seasons’ legacy continues to grow through its muddied Harvest Moon bedrock, right to foundations that deliver a contrast and loop that’s sorely underrated.
Regardless, Harvest Moon: One World is exemplary. I refrain from using exceptional due to its glaring omissions that are now prevalent within the Story of Seasons series. One World tries to reinstate itself as the industry standard in adventure-type simulation, but lacks a certain heart and unfortunately its charm wears thing after a short period.