Tyler Wilde
The campaign is exciting but only passively entertaining, and the multiplayer tweaks the knobs of established Call of Duty games to little effect.
The fantastic Exalt missions, gene mods, and MEC Troopers are an excellent reason to play more XCOM.
It starts promising and gets better in the final act, but the bulk of Betrayer's journey is let down by inconsistent quality, repeat enemies, and investigative drudgery.
A great comeback from episode two, A Crooked Mile amplifies the drama—though sometimes in the wrong ways—and confronts Bigby with hard choices and proper detective work.
An inventive puzzle game that's too short and easy to recommend—worthwhile only for the novelty of its concept
The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
Episode four makes Bigby's struggle more personal, then ends abruptly, transferring the pressure to deliver onto the finale.
Among the Sleep succeeds at being a creepy baby simulator, but the real monster turns out to be boring, buggy puzzles and a shallow world and story.
Space Run is a fairly fun twist on tower defense, but it lacks much of the genre's interesting experimentation.
Fun sniping and great mission design just barely eclipse bugs, exploitable AI, and other issues that would make a lesser game impossible to recommend.