Lena Raine's fabulous soundtrack also must be commented on, which glistens with life but feels airy and sparse as if to mimic the gaps in color you have to fill over the course of the game. Despite being a pretty "wholesome" game, it doesn't mince words and never presents a simple solution to serious issues. I'm really happy I played Chicory-it's one I truly needed to play, and I hope a lot of people get something out of it too.
undefined.For all the game's problems, though, it provides some truly excellent moments that I'll remember for a long time. I shouldn't be shocked that a major AAA game like Village would fall into AAA traps, but there's something special about Village that felt like it could escape the franchise's own sordid past and deliver something as revolutionary-if not more-than RE7. But, like all things camp, maybe we'll reevaluate the game's banality in a decade or two; Village might be a cult oddity in good time.
Bravely Default 2 left me feeling quite depressed. As pulse-pounding as the game’s everchanging, high-stakes battles can be, marathoning my way through them felt like a siphon on my serotonin. There’s a harsh limit on how many times I can feel elated by seeing the numbers go up, and once the cheap thrill of leveling fades I’m left wandering a desolate world lacking in identity and conviction. The game’s a grim reminder of where “love letters” can go wrong—I need a little more than a reminder of a game I enjoyed 15 years ago to keep me going, especially one built on expectations set up by its own predecessor. Sometimes adoration for former greatness isn’t enough.