Max Jordan
Vaporum: Lockdown offers a well-made, compact dungeon crawling experience with enough content to keep any RPG fan interested — it’s just a shame that it does so little to stand out amidst its peers.
Mortal Shell takes the best elements of the “Souls-like” genre and refines them into a compact game that doesn’t overstay its welcome.
As a retelling of three of Franz Kafka’s best-known works, Metamorphosis has a lot to live up to and it does so quite well. It will leave you wanting a little more after your playthrough, but the gameplay, visuals and genuine attention to detail are extremely impressive nonetheless.
SUPERHOT: MIND CONTROL DELETE is a fun action-FPS that feels limited in its execution; it makes some fantastic additions to the core SUPERHOT experience, but a poorly-executed step away from the original’s intentionally, meticulously crafted level design ultimately hurts the game’s replayability.
UnderMine is exceedingly well done for an early access title and deserves just as much fanfare as other big established roguelikes now that it’s a full release. Impressively, it has a complete feature set and seems to be ready for a bright future, quite unlike the mines it’s set in.
Fight Crab is rough and ugly, but it’s charming nonetheless. It embraces the sheer fun of fighting games in a way that I hope we see more of in future.
It’s suffering from a lack of players at the moment, but this underwater-set release has all the makings of a creative and fun take on the arena shooter genre.
With a novel concept and brilliantly thought out execution, Signs of the Sojourner has all the makings of gaming’s next indie darling.