Sönke Siemens
If you ignored or missed COD parts in the latter, you should take a look at "Black Ops 6" at the latest - it's worth it!
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"Age of Mythology: Retold" not only makes an already highly fun game shine in a largely contemporary look, but also adds many useful improvements, first and foremost the reusable god powers, the villager priority system, significantly more accessibility options and a really well thought-out controller control.
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In terms of presentation, "Emio" also does well thanks to lovingly designed backgrounds, numerous animated cutscenes and the beautiful soundtrack. Nevertheless, we would have liked to see a little more dynamics, i.e. animated background objects, in some scenes - such as the train station of Kofuku. If you can overlook this shortcoming, the genre-typical rather shallow gameplay challenges and the lack of English voice acting, you will still get your money's worth.
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Although Tales of Kenzera: Zau cannot shine with outstanding gameplay innovations, it does offer rock-solid, well-balanced and very fluid Metroidvania gameplay. The two masks in particular fit perfectly into the beautifully staged African setting and considerably expand the agile Zau's range of abilities. It's also nice how fluidly and responsively everything can be controlled and how much passion went into the soundtrack, the voice acting and the story. There's also little to complain about in terms of level design, although the bottom line is that we would have liked even more variation in the enemy types.
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Mixture is not quite as well-rounded as Moss. The story is also less exciting and spectacularly staged than the competition. But once you've got the hang of it, perfected the handling of the sometimes stubborn potion auto-aim function, Mixture will draw you in more and more. Not only because the level design and skill progression are right, but also because the fights challenge genre fans, but never overwhelm them. Added to that is the scope of 8 to 9 hours, which is good for a VR game.
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With Dragon’s Dogma 2 Capcom is offering a mammoth action role-playing game that will delight fans of classic fantasy RPG genre. Driven by missions that can often be solved in a variety of ways, sometimes even pleasingly puzzle-heavy, and an atomically staged game world made up of very varied biomes, you will experience a story full of twists and turns and challenging fights against huge monsters. Sadly, performance-wise 30 fps is the limit here on consoles. Also, sometimes you encounter smaller logical errors and minor visual bugs, but overall it’s a very entertaining title.
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Unicorn Overlord is a real tactical role-playing heavyweight with a variety of gameplay mechanics that intertwine very thoughtfully. The countless 'who should I let live and who not' decisions and the characters associated with them make the campaign very attractive and increase the replay value considerably. Other strengths include the early freedom when exploring the game world and the successful German on-screen texts. The twist-filled story also serves its purpose, although Vanillaware often follows familiar narrative paths here.
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"Brothers: A Tale of Two Sons Remake" elevates the presentation and soundtrack of a true classic to a contemporary level, while also optimizing the precision of the controls and enemy behavior. The most important gameplay innovation compared to the original remains the two-player co-op mode, which, strictly speaking, already existed in the 2019 version of the Switch. If you already know the latter or have already played through the original, you will primarily pay for a nice technology upgrade. However, for those who are primarily interested in catching up on the original in a new guise, the remake is undoubtedly the best option at the moment.
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Admittedly, in the first one or two hours of play, "Inkulinati" still feels quite unwieldy. However, once you have worked your way through the numerous tutorial lessons and internalized the basic principles, what is offered ignites a consenting pull effect that turn-based strategy lovers will find difficult to resist. Not least because the balance has reached a nice, fairly even level after the Early Access phase on PC on all difficulties. The Monty Phython-inspired humor also knows how to please and graphically "Inkulinati" is something very special anyway due to its grandiose medieval style.
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Final Fantasy VII Rebirth lives up to its name and presents you with the rebirth of a timeless story.
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Like A Dragon: Infinite Wealth is not only the biggest game in the series to date, but also a real narrative highlight. Admittedly, it takes a comparatively long time for the story to really get going. But then the developers bombard us with twists and turns that surprise and emotionally thrill. The development studio does not reinvent the basic gameplay concepts, but the bottom line is that Infinite Wealth offers enough innovations and improvements that all make sense and fit nicely. However, the fact that the New Game Plus mode is not included in every version is indeed a disappointment.
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Be it the masterful design of the semi-open game world divided into 13 dye biomes, the continuous introduction of new hero abilities, the thrilling duels with a huge range of enemy types, the challenging puzzles and boss fights, the scope, which is more extensive than many others genre representatives or the variety of accessibility functions - Ubisoft Montpellier undoubtedly delivers one of its best games in recent years! There are minor points of criticism, but in our opinion they are primarily limited to difficulty peaks in some boss fights and the fact that the story doesn't quite as emotionally engage us as that of Hollow Knight or Ori and the Blind Forest, for example.
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We were really looking forward to the Call of Duty: Modern Warfare III campaign. Above all, the concept of open combat zones sounded promising. After our almost 6-hour first playthrough, however, we unfortunately have to admit that we had set our expectations far too high. If you exclude a few highlights such as the London and the missile bunker infiltration mission, then the "MW III" campaign turns out to be a clear step backwards compared to the two previous spin-offs and also the original "Modern Warfare" trilogy.
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Seen as a whole, however, we would have liked - precisely because the brand is so well known - a little more love for the license, especially in the level of detail and the variety of animations as well as the lip sync of the German voice acting. Kids from the age of 7 or with more game experience will also complain about the overall hardly challenging level of difficulty as well as the main missions, which are a bit too repetitive in terms of structure. However, 4- to 6-year-olds should be less bothered by this. They have a lot of fun with "Paw Patrol World". Or as one of our testers would say: "Dad, this game is really great!"
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With "Aliens: Dark Descent", Tindalos Interactive mixes one of the coolest sci-fi horror licenses of the last decades with an amazingly sophisticated tactical gameplay foundation that ensures high tension even after hours. Seemingly harmless situations can escalate dramatically within seconds, the permadeath and shelter mechanics make you proceed much more carefully than in many comparable genre representatives, the developers have balanced the resource availability surprisingly well and the AI keeps even experienced tacticians on their toes on medium difficulty. The fact that I can withdraw at any time - but have to accept other disadvantages - is also cleverly done and prevents possible moments of frustration in a meaningful way.
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However, it is also a fact that not all the gears of "Park Beyond" are running smoothly yet. The road construction system sometimes leads to quite strange results, which can often only be ironed out by demolition and terraforming measures. Some challenges that have already been met are not correctly recognized, in some places the balancing seems half-baked, and if the Ferris wheel occasionally stands still for no reason despite high maintenance values, it is quite necessary to shake your head. However, if you overlook these hopefully soon patched teething troubles, what remains is a motivating construction simulation with damn cool rides, a terrific roller coaster editor and the graphically as well as playfully creatively implemented impossification mechanics.
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The level of difficulty is sometimes accompanied by some unexpected fluctuations, but overall there are no real dead ends due to the solution videos that are available at all times. Combined with the splendid level editor and the optional VR mode that grants an even better overview of each level, Humanity is a true puzzle hit that no genre fan should miss.
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"Chronicles" can at least partially compensate for these chin hooks with the nicely done and completely autoplay-free dungeons, the extensive companion upgrade system and the fact that the story campaign can be handled quite well without microtransactions. However, it is questionable whether "Summoners War: Chronicles" will succeed in developing such a long-term pull as its competitor "Genshin Impact". There are simply too many construction sites and a PvP component that currently seems to be dominated by whales.
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The result is an always fairly balanced, well-structured and charmingly narrated VR shooting gallery with numerous comfort functions, which represents a nice springboard into virtual reality due to its not too high playful complexity. In order to overcome the threshold to the must-have title in a possible sequel, however, you need even more sophistication in level design, significantly more puzzle inserts, smarter enemies and an even larger game world.
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"Fire Emblem Engage" turns out to be the hoped-for tactical spectacle with considerable scope. For more than two dozen chapters, you'll experience nerve-wracking battles that are at their best, especially in Classic mode with the permadeath function turned on. The new break and emblem ring mechanics fit perfectly into the proven combat system, the design of the battlefields always holds interesting surprises in store, side missions are regularly linked to the unlocking of new additional characters, and the story is also peppered with some twists that we did not always see coming. Alear's Ring Odyssey is rounded off by a staging that is absolutely worth seeing by Switch standards, a bombastic soundtrack and numerous multiplayer functions that promise a lot of long-term motivation.
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