Overall Waking tries, but it's not enough. It tries with the excellent meditative phases, it tries by building an action RPG apparatus based on personal emotions and our intimate knowledge of ourselves, which will lead us to transubstantiate our fears and our hopes on the screen. It tries with a more than enough artistic sector, albeit not exciting. Not new, but well done and accompanied by a good soundtrack. It tries but falls into transposing the idea into practice. Its gameplay is why Waking fails. Coarse, simplistic and limiting, as it should never be something that aims to illustrate the human soul. The two-meter-by-two-meter anthropomorphic deer can continue to tap me on the shoulder on my deathbed, but I don't know if I want too much to follow him.
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