Manos Vezos
It is very clear what the game is trying to imitate and at the same time it is looking for ways to come up with an even more hardcore version of the classic recipe.
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Those who already knew that they have a soft spot for Deadly Premonition, should definitely continue the story of Francis. The rest will not be convinced so easily.
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Improvements in the mechanisms and flow, make Persona 5 Royal the typical creation of a development team that on its own feeds a unique subgenre of RPGs in general and JRPGs in particular.
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This new version is the best thing that has ever happened to the original Xenoblade Chronicles.
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Capcom's priorities seem to have very quickly changed after Resident Evil 2 Remake, which despite its issues, was more aware of what it had to achieve and why.
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Ghost of Tsushima tries to surpass Sucker Punch itself and drag it into its new era, also displaying design minimalism at times, which is absent from many open-world games, namely major titles of the genre.
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Even those who have no idea of Final Fantasy VII, they will find an extravagant remake and a story that are complete on their own although it is no secret that there will be a continuation to the title.
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By and large, we arrive at the same conclusion as every year. What Ubisoft does with the music videos and choreographies, is truly incredible.
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Shenmue III ends up feeling like a remake of the old games in the series although it is a completely new production.
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In the meantime, no other title of the genre has really tried, or has simply failed in setting and achieving the goals that every Borderlands title has from the beginning.
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Death Stranding is the most complete miss we have ever seen. Everything works exactly as it was intended to work, always reliably but with a few practical disagreements in places.
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In many ways, Astral Chain manages to have a big range and targets different types of players, no matter which genre (or genres) it implies that it belongs to.
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Despite its issues here and there, Sony’s London Studio seems to have found a way to bring the on-rails shooter, into virtual reality while improving the main idea.
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Team Ninja seems to have taken the project seriously but created a game that does not lead the genre or the series anywhere and does not fill in the gaps left by Marvel Ultimate Alliance 2.
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The moment where everything makes sense, is when the player realizes that if he does not understand in time what the mystery is, he ends up being responsible for the biggest misfortunes that can happen to the characters in the game.
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Sometimes we are left with the feeling that the action is a bit too much in relation to what suits the subject and that the solving of mysteries is not as significant in the universe that Remedy has created.
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The depiction of childhood innocence takes off thanks to the dialogues and the performance which also show the gradual deterioration of this innocence.
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The development team follows its last obsession to the end in its effort to do everything and to keep the tradition.
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The battle system is evolving, with some unique facilities remaining, but Dead or Alive does not seem to be going anywhere, neither in the direction where TeamNinja wants it nor in the direction the we all want it to go.
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The clash of the different characters, roles and techniques, creates the promise that the series may return to in an almost ideal way, but it is also preparing for the next step.
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