Dan Whitehead
We're so conditioned to expect sequels to cram in more features in an attempt to be noticeably different, but there's a quiet confidence to Grimrock 2 that is utterly beguiling. Bigger, bolder and utterly sure of itself and its intended audience, Almost Human may be looking to the past for inspiration, but it's created one of the best pure role-playing games of the year.
A shorter, sharper campaign would condense the high points more potently, and some better characterisation would make the plot twists hit harder. But if you're looking for a game that really sinks its teeth into what makes this iconic movie monster endure, look no further.
If that sounds too much like hard work then you may be right and Hack 'n' Slash won't be the game for you. If the concept behind it elicits even the slightest flicker of interest, however, you should definitely give it a try. You may even learn something.
Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept. While that adherence to a classic template yields considerable amusement, over time the features that should have lifted it higher start to become frustrating. Not only does it not move beyond the 1991 formula in any meaningful way, in the long term it struggles to match it. Flockers is not without its appeal for the patient and nostalgic, but Team 17 is ultimately just grazing on DMA's old patch when it could be striking out for pastures new.
First Light's weird, limbo nature makes it a hard one to pin down. Considered as a DLC add-on, it's pretty generous and fans of Second Son will certainly appreciate the extra backstory and another chance to romp around Seattle. As a standalone game, it earns points for trimming the fat from the open-world template, but is also as generic as they come. First Light is an adequate diversion for fans but unlikely to dazzle anybody else.
It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly hefty chunks of Risen 3 I was drawn in and entertained, at least until another clumsily staged battle soured me again. For those who have been able to cut through the clutter and clumsiness of the series so far, this may well be a small hurdle, and you'll discover a commendably deep and full RPG for your trouble. It's just a shame that such a fundamental feature as combat takes the shine off what could have been the sequel to make Risen popular beyond its small audience of devotees.
There's plenty to like in Firefall, but not much to love - and that's the passion it needs to evoke in order to get you spending on those Red Beans that will open up the game's more interesting tools and let you progress faster, both upwards through the levels and through the world itself.
In Gods Will Be Watching, I feel bad not because of what I've done in the game, but because I feel like I'm the one at somebody else's mercy, and I have no idea what that person wants. This may well be deliberate, and if so this failure to communicate its intentions either makes Gods Will Be Watching a work of unusually cruel genius, or a work of astonishing clumsiness. Maybe even both at the same time. Either way, it's impossible to recommend to anyone but the most masochistic players.
And yet if Abyss Odyssey stumbles, it at least does so while attempting a genuinely thrilling, high-wire juggling act of game design rather than simply milking obvious and proven gameplay features. For all its missteps, it remains utterly unique, absolutely gorgeous and delightfully eccentric. If you can stick around long enough to understand what's going on and what's expected of you, and make your peace with Abyss Odyssey's slightly over-reaching nature, you're left with a game that more than repays your patience.
MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.
But then, low-level disappointment hangs over Rise of the Dark Spark in a constant fog. It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return. Though it pains me to say it, if there's to be another Transformers game to coincide with the inevitable fifth movie, a little of Michael Bay's bullish mayhem would go a long way in livening up this increasingly dull formula.
The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor. The gruesome kill-cam remains a deliciously wrong thrill and the unifying force that holds the game together, but it's doubtful that it would be enough to paper over the cracks in a fourth game without a major overhaul of the AI and physics code. Even with its flaws, though, Sniper Elite 3 is a solidly enjoyable mid-tier action game. It may not hit the bullseye, but it's getting closer with every shot.
But Pullblox World is also a sequel and a fairly timid one at that. If you've been following the series and hoped for a similar leap in design as the one between Pullblox and Fallblox, your enjoyment will be tinged with mild disappointment. There's clearly more that can be done with this concept on this hardware and it's a shame to see such a promising series tread water so early in its life. If the next entry takes a similarly cautious approach, it'll be time to worry. For now, enjoy what is still one of the best and most undervalued puzzle games around.
It's very easy to be caught up in the giddy swirl of this DLC, but the rush is rather short-lived. In many ways, it's a spiritual sibling to Far Cry 3's Blood Dragon expansion. Both are fuelled by a heady brew of nostalgia and adrenalin, and both have tongue so firmly implanted in cheek that it bursts out the other side. Where Blood Dragon built to a manic crescendo, however, after the first few hours SUDR3ARHEEXPA too easily turns into a fun but flawed grind for all but the most dedicated Capcom aficionado.
Concursion is a little too shaggy, a little too loose in control, to reach that level. An interesting game, then, and sometimes a brilliant game, but one that demands a little too much patience and forgiveness to fully appreciate.
And it's that underdog likeability that rescues Soul Suspect from the lower reaches of the score table. It's a Good 6, that delightful strata of games that stumble in the technical aspects, but compensate with personality and charm, somehow all the more enjoyable for their imperfections. I can't pretend that Soul Suspect is a particularly great game, but I do know that it's the sort of game I'll still remember - and remember fondly - in five years' time, which is more than can be said for most of its glossier rivals.
We've got a Watch Dogs guide that will help you beat some of the trickier missions in the game.
Anyone who followed the game through its early-access period - which has now come to an end - will have seen how it has evolved in leaps and bounds. But it still has some way to go to truly fulfil its potential. The later hours of the game, in particular, feel like they need a little extra something to make finding those last few crystals into a gameplay crescendo instead of an exhausted stagger over the finish line. Even so, I've found myself going back to it, starting new worlds while juggling others in progress - largely because, even in the cramped indie survival game genre, there's nothing quite like Sir, You Are Being Hunted.
Maybe we've simply done everything there is to do with Spider-Man in a video game and all that's left is diminishing returns. And that kills me. It really does. Even in the worst of recent Spidey games there was always that fragment - that little sputtering flame of childlike excitement - that could kick in once you swan-dived off a skyscraper, clad in iconic red and blue. It's gone. Sullied by lacklustre gameplay and trampled by technical shoddiness, this time Spidey hasn't been done in by the Sinister Six, but reduced to a Terrible Two.
If you do like games that challenge you to work out the rules for yourself, to find the edges of the world by falling over them, then Fract is a unique and often remarkable experience, best savoured in the dark at full volume. Go on, get lost.