Dan Whitehead


72 games reviewed
67.5 average score
70 median score
34.7% of games recommended
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Apr 7, 2014

You'll constantly wish the annoyances would recede so you can wallow in the good stuff - because the good stuff is really good. It's just not enough to lighten what is ultimately a heavy and time-consuming experience. If I could freeze time for that moment, a few hours in, where everything fits into place and Mercenary Kings is my new favourite game, I would. We're so conditioned to equate quantity with quality in gaming that it feels counter-intuitive to criticise an otherwise great game for offering too much, but Mercenary Kings would be twice the game if it were only half the size.

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7 / 10 - Betrayer
Mar 24, 2014

Such ambiguity is only possible in an indie game, and anyone who played the early access alpha will have seen that Blackpowder has already evolved its ideas drastically to get to this proper release. I doubt the improvements will end there, and with more refinement Betrayer can only become more interesting. It's a sinister journey, but one well worth taking.

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8 / 10 - Titanfall
Mar 16, 2014

In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.

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Feb 21, 2014

It would have been nice to report that the underdog turns out to be a unstoppable champion, but that was never realistically on the cards. So instead we get this: a cheesy, silly, mindless romp in which hordes of identical bad guys get turned to sticky red paste under the furious gaze of your twitching gun barrel. It's certainly not a good game, but it is a game with zero irony.

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Feb 3, 2014

It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.

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Jan 15, 2014

Disappointment? Underwhelming? Those criticisms are far too harsh for a game that is undeniably delightful to play, but they carry a sting of truth. Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.

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8 / 10 - Redshirt
Jan 2, 2014

For all its charm and ambition, Redshirt can't even come close to realising that goal, and inevitably ends up as a fairly flat and repetitive exercise in meaningless random text and mindless icon clicking. In that sense, it's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.

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4 / 10 - Warframe
Dec 1, 2013

If all you want is a way to run around and shoot things without troubling your wallet or imagination, that may be enough to justify the time it takes Warframe to download. It's hard, though, to shake the feeling that the only reason this game is free to play is that nobody would pay money for something so scrappy and generic.

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No Recommendation / Blank - Tearaway
Nov 20, 2013

Rustle brand.

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Nov 4, 2013

Ghosts, in and of itself, is a fine game. It ticks all the boxes and then blows the boxes up in glorious 1080p resolution (on PS4 at least). Those who only ever play COD will be more than happy with it, but those who have grown weary of the series will see more of their ambivalence justified this time around. Infinity Ward had a chance here to throw down the gauntlet for the next hardware generation, to set the new standard, to show that this hugely popular, much derided behemoth can dance to a different tune. It's chosen to play a Greatest Hits package instead.

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8 / 10 - Battlefield 4
Oct 28, 2013

Consider this the last gasp of the old multiplayer model then. It's a fine swansong, especially when played on the most powerful platforms, and in particular if you treat the campaign as a free bonus feature. It's hard not to wonder just what DICE will be able to do when it no longer has to hobble its designs to suit ageing hardware, though.

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7 / 10.0 - Primordia
Jan 7, 2013

Primordia is delightful, smart and packed with personality, but it also comes to a close just as you're ready to explore more of its engrossing world. Leaving the player wanting more is no great disaster, of course - and the truncated length makes it tempting to go back and try to earn some of the different endings - but it still feels like a really good game that is only a few drafts away from greatness.

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