Dan Whitehead


72 games reviewed
67.5 average score
70 median score
34.7% of games recommended
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Aug 13, 2014

It's a rusty cutlass in the heart of a sequel that, otherwise, is progressive in small but welcome ways. The series still lacks a worthwhile identity of its own and is too quick to run away from its piratical setting in favour of more familiar fantasy archetypes, but for surprisingly hefty chunks of Risen 3 I was drawn in and entertained, at least until another clumsily staged battle soured me again. For those who have been able to cut through the clutter and clumsiness of the series so far, this may well be a small hurdle, and you'll discover a commendably deep and full RPG for your trouble. It's just a shame that such a fundamental feature as combat takes the shine off what could have been the sequel to make Risen popular beyond its small audience of devotees.

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Jun 2, 2014

And it's that underdog likeability that rescues Soul Suspect from the lower reaches of the score table. It's a Good 6, that delightful strata of games that stumble in the technical aspects, but compensate with personality and charm, somehow all the more enjoyable for their imperfections. I can't pretend that Soul Suspect is a particularly great game, but I do know that it's the sort of game I'll still remember - and remember fondly - in five years' time, which is more than can be said for most of its glossier rivals.

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6 / 10 - MouseCraft
Jul 9, 2014

MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.

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Aug 25, 2014

First Light's weird, limbo nature makes it a hard one to pin down. Considered as a DLC add-on, it's pretty generous and fans of Second Son will certainly appreciate the extra backstory and another chance to romp around Seattle. As a standalone game, it earns points for trimming the fat from the open-world template, but is also as generic as they come. First Light is an adequate diversion for fans but unlikely to dazzle anybody else.

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6 / 10 - Flockers
Sep 10, 2014

Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept. While that adherence to a classic template yields considerable amusement, over time the features that should have lifted it higher start to become frustrating. Not only does it not move beyond the 1991 formula in any meaningful way, in the long term it struggles to match it. Flockers is not without its appeal for the patient and nostalgic, but Team 17 is ultimately just grazing on DMA's old patch when it could be striking out for pastures new.

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7 / 10.0 - Primordia
Jan 7, 2013

Primordia is delightful, smart and packed with personality, but it also comes to a close just as you're ready to explore more of its engrossing world. Leaving the player wanting more is no great disaster, of course - and the truncated length makes it tempting to go back and try to earn some of the different endings - but it still feels like a really good game that is only a few drafts away from greatness.

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7 / 10 - Toybox Turbos
Nov 13, 2014

It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it. As a budget-priced reminder of simpler times, Toybox Turbos does everything it needed to, but sadly not much more. Here's hoping it leads to a genre revival - and a bolder sequel.

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May 11, 2014

Anyone who followed the game through its early-access period - which has now come to an end - will have seen how it has evolved in leaps and bounds. But it still has some way to go to truly fulfil its potential. The later hours of the game, in particular, feel like they need a little extra something to make finding those last few crystals into a gameplay crescendo instead of an exhausted stagger over the finish line. Even so, I've found myself going back to it, starting new worlds while juggling others in progress - largely because, even in the cramped indie survival game genre, there's nothing quite like Sir, You Are Being Hunted.

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It's very easy to be caught up in the giddy swirl of this DLC, but the rush is rather short-lived. In many ways, it's a spiritual sibling to Far Cry 3's Blood Dragon expansion. Both are fuelled by a heady brew of nostalgia and adrenalin, and both have tongue so firmly implanted in cheek that it bursts out the other side. Where Blood Dragon built to a manic crescendo, however, after the first few hours SUDR3ARHEEXPA too easily turns into a fun but flawed grind for all but the most dedicated Capcom aficionado.

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Jan 15, 2014

Disappointment? Underwhelming? Those criticisms are far too harsh for a game that is undeniably delightful to play, but they carry a sting of truth. Pleasant but undemanding, gorgeous but lacking in depth - fans will be forgiven for expecting something a little more chewy, a little more experimental, from a developer who made his name by turning adventure games upside down. Here's hoping Act 2 builds some gameplay muscle to go with the supermodel looks.

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7 / 10 - Betrayer
Mar 24, 2014

Such ambiguity is only possible in an indie game, and anyone who played the early access alpha will have seen that Blackpowder has already evolved its ideas drastically to get to this proper release. I doubt the improvements will end there, and with more refinement Betrayer can only become more interesting. It's a sinister journey, but one well worth taking.

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Nov 4, 2013

Ghosts, in and of itself, is a fine game. It ticks all the boxes and then blows the boxes up in glorious 1080p resolution (on PS4 at least). Those who only ever play COD will be more than happy with it, but those who have grown weary of the series will see more of their ambivalence justified this time around. Infinity Ward had a chance here to throw down the gauntlet for the next hardware generation, to set the new standard, to show that this hugely popular, much derided behemoth can dance to a different tune. It's chosen to play a Greatest Hits package instead.

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Apr 7, 2014

You'll constantly wish the annoyances would recede so you can wallow in the good stuff - because the good stuff is really good. It's just not enough to lighten what is ultimately a heavy and time-consuming experience. If I could freeze time for that moment, a few hours in, where everything fits into place and Mercenary Kings is my new favourite game, I would. We're so conditioned to equate quantity with quality in gaming that it feels counter-intuitive to criticise an otherwise great game for offering too much, but Mercenary Kings would be twice the game if it were only half the size.

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Feb 3, 2014

It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.

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7 / 10 - Watch Dogs
May 26, 2014

We've got a Watch Dogs guide that will help you beat some of the trickier missions in the game.

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Jun 25, 2014

The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor. The gruesome kill-cam remains a deliciously wrong thrill and the unifying force that holds the game together, but it's doubtful that it would be enough to paper over the cracks in a fourth game without a major overhaul of the AI and physics code. Even with its flaws, though, Sniper Elite 3 is a solidly enjoyable mid-tier action game. It may not hit the bullseye, but it's getting closer with every shot.

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Oct 27, 2014

I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.

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Nov 9, 2014

Advanced Warfare isn't the game to answer those questions. Much like the soldiers that populate its fiction, what strengths it has come from the technology bolted to the surface while what's inside looks more fragile and vulnerable than ever.

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7 / 10 - Dying Light
Jan 29, 2015

As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process. It shares its predecessors pace and shape, as things start on a relative high as you explore into the game's systems, but then tail off the hours tick by. Dying Light mixes up Techland's own recipe to enjoyable effect, but can't fully disguise its regurgitated flavour.

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Jul 27, 2014

In Gods Will Be Watching, I feel bad not because of what I've done in the game, but because I feel like I'm the one at somebody else's mercy, and I have no idea what that person wants. This may well be deliberate, and if so this failure to communicate its intentions either makes Gods Will Be Watching a work of unusually cruel genius, or a work of astonishing clumsiness. Maybe even both at the same time. Either way, it's impossible to recommend to anyone but the most masochistic players.

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