Dan Whitehead
For all its charm and ambition, Redshirt can't even come close to realising that goal, and inevitably ends up as a fairly flat and repetitive exercise in meaningless random text and mindless icon clicking. In that sense, it's arguably a perfect simulation of real-life social media, but it unfortunately doesn't make for an edifying game experience.
But then, low-level disappointment hangs over Rise of the Dark Spark in a constant fog. It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return. Though it pains me to say it, if there's to be another Transformers game to coincide with the inevitable fifth movie, a little of Michael Bay's bullish mayhem would go a long way in livening up this increasingly dull formula.
But Pullblox World is also a sequel and a fairly timid one at that. If you've been following the series and hoped for a similar leap in design as the one between Pullblox and Fallblox, your enjoyment will be tinged with mild disappointment. There's clearly more that can be done with this concept on this hardware and it's a shame to see such a promising series tread water so early in its life. If the next entry takes a similarly cautious approach, it'll be time to worry. For now, enjoy what is still one of the best and most undervalued puzzle games around.
And yet if Abyss Odyssey stumbles, it at least does so while attempting a genuinely thrilling, high-wire juggling act of game design rather than simply milking obvious and proven gameplay features. For all its missteps, it remains utterly unique, absolutely gorgeous and delightfully eccentric. If you can stick around long enough to understand what's going on and what's expected of you, and make your peace with Abyss Odyssey's slightly over-reaching nature, you're left with a game that more than repays your patience.
If you do like games that challenge you to work out the rules for yourself, to find the edges of the world by falling over them, then Fract is a unique and often remarkable experience, best savoured in the dark at full volume. Go on, get lost.
If that sounds too much like hard work then you may be right and Hack 'n' Slash won't be the game for you. If the concept behind it elicits even the slightest flicker of interest, however, you should definitely give it a try. You may even learn something.
In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.
There's a lot of balancing to be done in the long term, then, and the big hurdle for new players will be getting up to speed without losing interest in those stodgy early hours. The mid-point, where everything coalesces, is so liberating, so brilliant in its scope and possibility, that it's hard to be too upset about these wrinkles. For all its frustrations, you'll spend much longer in the sweet spot than you spend getting there. Elite: Dangerous demands much, but repays your devotion many times over.
Consider this the last gasp of the old multiplayer model then. It's a fine swansong, especially when played on the most powerful platforms, and in particular if you treat the campaign as a free bonus feature. It's hard not to wonder just what DICE will be able to do when it no longer has to hobble its designs to suit ageing hardware, though.
A shorter, sharper campaign would condense the high points more potently, and some better characterisation would make the plot twists hit harder. But if you're looking for a game that really sinks its teeth into what makes this iconic movie monster endure, look no further.
If it played just a little tighter, Apotheon would be brushing up against greatness. As it stands, it's stunning to look at and a pleasure to play, and what flaws it does have can be easily overlooked by anyone looking for something smart and stylish.
We're so conditioned to expect sequels to cram in more features in an attempt to be noticeably different, but there's a quiet confidence to Grimrock 2 that is utterly beguiling. Bigger, bolder and utterly sure of itself and its intended audience, Almost Human may be looking to the past for inspiration, but it's created one of the best pure role-playing games of the year.