Mark Ruhland
- Mass Effect
- Dragon Age
- Starlancer
Assassin's Creed Origins continues at a high level with The Hidden Ones — the story is meaningfully and compellingly extended, and for owners of the base game this is a clear recommendation.
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L.A. Noire is a unique crime thriller that has lost none of its fascination years after release — the MotionScan technology remains revolutionary, and for fans of detective games and atmospheric story adventures it is an absolute must.
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Assassin's Creed Origins is the fresh start the series desperately needed — Ubisoft Montreal has delivered a game that feels both like a classic AC and something entirely new, with Bayek and Aya as two of the most compelling protagonists in the franchise's history.
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Pillars of Eternity: Complete Edition is a heavyweight and can rightly be considered a genre reference — Obsidian has shown what they can do when given free rein, balancing modernity and nostalgia in a way that is genuinely impressive.
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Arkane Studios has created a small masterpiece with Prey — proving that immersive sims are not dead but can become true gems in the right hands, combining classic sci-fi elements with modern game design into something that feels both familiar and entirely new.
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With Resident Evil 7, Capcom pulls off a remarkable restart — returning to what made the series great in the first place: authentic survival horror built on atmosphere and dread rather than explosions and action set-pieces.
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Team Ninja has created a small masterpiece with Nioh — instead of blindly copying FromSoftware's formula, they have explored their own paths, creating a game that feels both familiar and completely new, with a combat system that is nothing short of a revelation.
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The Devil's Daughter is a worthy successor to Crimes and Punishments — the Katelyn storyline brings a new emotional dimension to the series, the five cases are compellingly told, and the Mind Palace deductions remain genuine highlights of the genre.
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Tom Clancy's The Division is one of the best games of its kind for fans of tactical and online shooters — the mix of third-person combat, RPG elements and loot system works brilliantly, and the post-apocalyptic New York is atmospherically dense.
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Far Cry Primal is a fascinating experiment with a frustrating execution — Ubisoft deserves credit for daring to make an AAA game without firearms, but the familiar open-world formula keeps it from being the revolution it could have been.
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Resident Evil 6 is the most ambitious entry in the series and the most conflicted — Capcom tries to please action fans, horror purists and co-op players simultaneously, and ends up fully satisfying none of them.
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Resident Evil 5 is not a classic Resident Evil — it's an action shooter with horror elements that truly shines in co-op, delivering one of the best cooperative experiences of its console generation.
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Metro 2033 Redux is a masterpiece of atmospheric storytelling — rarely has a game built an apocalyptic world this convincingly, not through destruction alone, but through the people who survive within it.
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Dying Light is a genuinely great zombie game that stands apart from the crowd through its parkour mechanics and clever day-night system — anyone willing to learn to fear the nights of Harran will find a gripping survival experience.
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Far Cry 4 is a good game — a beautiful open world, satisfying shooter mechanics, and Pagan Min as one of gaming's most charismatic villains. But it's also a safe game that never quite escapes the shadow of Far Cry 3.
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After a year of Unity trauma, Syndicate is exactly the redemption Ubisoft needed — Victorian London is one of the most atmospheric settings in the series, and Jacob and Evie Frye are the freshest protagonists AC has had in years.
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Assassin's Creed Unity is a paradox — one of the most beautiful and ambitious games in the series, held hostage by one of the worst launches in gaming memory. Paris is breathtaking; the code was not ready.
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Watch Dogs is a good game — not a great one. The hacking mechanic is innovative and fun, Chicago is a lively open world, but Aiden Pearce is a bland protagonist and the driving never feels right.
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Black Flag is the best pirate game in years and a middling Assassin's Creed — the Caribbean, the Jackdaw, Edward Kenway and the shanties are unforgettable, and the naval combat revolutionizes what AC can be.
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Assassin's Creed III: Liberation is impressive for a handheld title — Aveline de Grandpré is a compelling and long-overdue female protagonist, and colonial New Orleans is a fresh setting, even if the Vita's hardware limits hold the experience back.
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