The world too is absolutely beautiful. There’s a view you get early on of a seduction of the cover art that’s currently serving as my Xbox’s home screen. Problems with the type of story they’re trying to tell being told the way they’re trying to tell it aside, I do find myself enjoying that aspect of the game. Knowing I’ll come back to make other choices to see just how far the game changes, and finding myself wanting to see more. I’m a sucker for setting though, what can I say. Talking any further about the progression of the game is just spoilers for their own sake, maybe I’ll make a deeper story analysis, but not in this article. With a heavy handed and uncomfortable racial conflict at its center, every choice alters the way the game progresses. Fight this Soulslike fight alone, or with a friend, but maybe wait for the sale.
While not a perfect one-to-one of the tabletop experience, it might be as close as you can get. Bringing the best of both RPG worlds it stands firmly planted in, a whole stack of options and sliders to adjust which one of those worlds you play in, and the return of the on-the-fly toggling between turn-based and real-time-with-pause, Owlcat’s Pathfinder: Wrath of the Righteous is an exciting, attention-snatching, replayable role-playing experience you’ll spend dozens, if not hundreds of hours in. Whether you play it now on PC, or after it releases on consoles March 22nd, welcome to the Fifth Mendevian Crusade.
Will you be a benevolent lord of a safe frontier city? Or the iron-fisted tyrant of a horror in a haunted land? The choice really is yours, right from the beginning, with plenty of chances to change your path along the way, and Owlcat made sure you can do it exactly how you want in this incredible, beautifully source-faithful CRPG.