Jesse Norris
- Halo
- Mass Effect
- Battlefield
The Division 2’s mix of gorgeous graphics, fantastic gameplay, excellent music, one of gaming’s coolest UI’s, and a progression system I truly adore makes it one of my favorite games in quite a while. Every day I find myself opening it up instead of something new and I simply had to review it to get my thoughts out there.
Ryse is exactly what a launch title in 2013 should have been. It is gorgeous, it does not overstay its welcome, and as it is now on Game Pass it is easy to recommend to anyone who has Game Pass on console. It is also available on PC, but you need to buy it outright there. On the whole? If you have not played this game and you liked the HBO series Rome and seeing the same execution play out 1500 times? This is the game for you!
We Happy Few was originally released in August of 2018 to highly mixed reviews. The game was a mix of its original survival genre roots interspersed with a well-received story. Bugs were frequent and it truly felt like a game stuck between two fandoms. One wanted the original survival game, and the others wanted a Bioshock like narrative-driven title. Two and a half years later has developer Compulsion Games been able to right the ship and deliver on their goals?
Halo: The Master Chief Collection is one of my favorite videogames of all time. It cannot be stated just how incredible the work that 343 Industries and multiple other studios have put into it over the past 5+ years to get it here. Any future compilation of titles should look to this as the benchmark for what a collection of beloved titles should be.
As part of Game Pass for both console and PC, Wilmot’s is an easy recommendation for anyone out there that loves to sort things. The relaxing feeling that starts to take you over as you play isn’t something matched by many other titles. It really is the best of what smaller mobile-style games have to offer.
Neoverse is an anime-inspired take on the deck-building Rogue-like genre. Featuring bland 3D graphics with stiff animations, forgettable music, and a convoluted UI the gameplay is both too simple and somehow too convoluted for this game to keep up with the big boys of the genre.
After playing all the big open world releases at the end of 2020 I found Immortals to be the best of the bunch. It is by far their most successful balancing of story, combat, and exploration in quite some time. Never once did I feel that a cutscene was too long and the exploration is consistently rewarding. My only question for Ubisoft is, why did you send this incredible title seemingly out to die?
A More Tactical Take on the Deck Building Roguelike That Shines Thanks to Excellent Diversity in How You Tackle the Goal of Re-igniting the Flames of Hell.
One of the best open-world RPGs of all-time is held back in part by a rushed release that fails to tap into the full power of the new generation of consoles or perform acceptably on the previous one.
Stellar on-court action is slightly brought down by the now-standard obnoxious microtransaction system