Andrea Porta
As has almost always been true for Remedy productions, Quantum Break is not a game for everyone. Even more clearly than in the past, the Finnish developers focus more on the narrative aspects, first of all telling a story, and limiting the aspects of pure gameplay. However, there is, in Quantum Break, and manages to find an interesting dimension in the use of temporal powers, albeit superficially, between a general heaviness in the character's movements, a neglected (and negligible) upgrade system, a platforming that impresses visually but does not engage the brain in the least, and a limited duration. It remains a great multimedia experiment, a fusion between television serial and videogame unique of its kind, a remarkable test from a technical point of view, and an experience in its own way unprecedented, if only for the unprecedented mix of narrative forms.
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Not only does Forza Motorsport 6 fill in the content gaps of its predecessor, it also goes far beyond that. The driving model is refreshed by the renewed simulation of the contact between tires and asphalt, which has a positive impact on the whole experience, the wet races are sensational and the night ones a pleasant addition, the career sufficiently varied and long-lived, the online vast and solid as always.
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The Witcher 3: Wild Hunt is not a game dedicated to purists and gameplay admirers, since in the combat system and in the methods of exploring the map there is still that rough and poorly finished vein that has always distinguished the saga, which unfortunately has not been made the subject of significant improvements, not to mention the lack of enemy artificial intelligence. Despite the character's chances of growth, extensive inventory of weapons, armor, and accessories, and crafting, combat sins deep, and the same can be said of quest structure, which ends up reusing the same elements, albeit valid when taken individually. The overall experience therefore fails to overcome itself in terms of playability, adapting well to the free roaming formula but without guaranteeing a depth able to withstand for all the many hours of play offered. More than anything, The Witcher 3: Wild Hunt is an extraordinary work from a narrative point of view.
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Dragon Age: Inquisition represents a remarkable show of strength by Bioware, which not only manages to give new luster to the saga, but proposes an innovative and very personal tactical management for role-playing video games. Although starting from well-known bases, the combat system proves to be original in its ability to alternate action and strategic aspects, effectively adapting to different types of audiences and platforms.
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From Software this time has almost ticked it off, and the PC community can breathe a half sigh of relief. Dark Souls 2 will certainly not win awards for graphic quality, especially in the eyes of personal computer players, but the most advanced effects, high frame rate and higher resolutions embellish the Drangleic lands in a sensitive way.
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