Despite Anthem’s very noticeable hiccups, there’s enough of a solid groundwork here that I think Anthem can be built off of into something unique. Sadly, it falls into the same shortcomings as its predecessors, featuring a minimal endgame and some almost obtuse design choices.
For those who are eager for a new turn-based tactics game that succeeds at trying something new, or for those who have been keeping an eye on this game like I have over the past few years, Wargroove is immensely satisfying and certainly doesn’t seem to be going anywhere any time soon.
Pikuniku is definitely a bit of an odd title. It’s a little shorter than I was hoping, but across the entirety of the game I was never really uninterested or bored, I actually really enjoyed my time with it. If I had to say though, I feel like there could have been a little more effort put into really branching out with some of the mechanics, but I’m not disappointed with the game by any means, I just found myself left wanting more.
Katamari Damacy Reroll doesn’t really add much in regards to new content, which is disappointing, but not a dealbreaker by any stretch. Unlike other remasters, Monkeycraft went for the “optimize the crap out of it and make it look pretty” approach and instead gave us a visually updated version of what is already a very complete game with a surprising amount of replayability that is as immensely fun as it was back in the day.
If you’re looking for a truly authentic retro experience, then you can’t go wrong with Save Me Mr. Tako! just keep in mind that it even comes with the negatives of that age of games. Despite those shortcomings though, it’s a charming romp through and through.
I was pleasantly surprised with Call of Cthulhu. What started off as a story that seemed to plod along quickly escalated and kept me hooked from start to finish. Despite its technical hiccups, there's almost a certain charm to the way game looks and sounds, and those goofy animations at moments, and almost cheesy voice acting from some characters only help it further.
There's plenty to like about Marble It Up! in its current form, but if you're not a diehard fan of the genre, it may be worth waiting for a sale due to how short Marble It Up! feels. It's absolutely a well-crafted experience that looks, sounds, and plays great. It's just a little frustrating to see another indie game on the Switch eShop that feels a little light on content, especially with its price point.
The technical shortcomings do have me hesitant to recommend this over the other versions if you have the means to play them, but if the Switch is the only console you have, you'll still get your money's worth, without a doubt.
There really isn't much I can fault Wizard of Legend for overall. It's apparent that Contingent99 knows what they are doing, and they've confirmed that there is post-launch content on the way as well, so be sure to give these two gentlemen an honest shot, as you may end up as pleasantly surprised as I was, if not more so.