Nathan Hennessy
The DioField Chronicle's interesting mix of strategy and tactics just barely keeps afloat a bloated package of repetition, achingly dull characters, and eye-rolling writing.
A tight card-driven skirmisher is the beating heart of a deeply troubled Marvel game, burdened by feature creep and endless hours of terrible dialogue.
Persona 5's toe-tapping tunes and infectious energy are present, but Tactica forgets to bring fresh ideas or variety.
The atmospheric visual overhaul marks the best part of this exhausting and dated remake, while the villainous AI SHODAN remains a timeless antagonist.
Perhaps Ubisoft's most mediocre new IP launch to date, eliciting neither excitement nor offence.
Unambitious, dated, and dreadfully lacking in polish, only series fans eager for more classic Saints gameplay need apply.
Soulless yet almost serviceable as a light hack 'n slash Valkyrie Profile spinoff, Elysium is a 15-hour chore of ugly visuals, repetitive combat, and a mundane plot.
There is a fundamentally good, core Darkest Dungeon-like experience somewhere underneath this rushed, languid, and poorly executed turn-based rogue-lite.
Riko and Reg's descent to the netherworld is a classic in existential dread and worldbuilding. Playing in this broken world imparts an even worse sense of dread.