Rob Savillo
1 games reviewed
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May 7, 2012
More importantly, the game’s best narrative trick — again borrowed from Silent Hill — is its mystery, leaving itself open to interpretation and examination. Who was the Man Who Wears A Box? The Seated Figure? The White-faced Man? Who was the brown-haired girl I held hands with in my dreams? The answers aren’t overtly clear, but I can’t wait to play again to find out.