Ryan Tessier


14 games reviewed
69.4 average score
69 median score
35.7% of games recommended
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68 / 100 - The Little Acre
Dec 11, 2016

At a run time of maybe three hours, The Little Acre feels like it has a much broader story to tell and much larger worlds to explore.

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80 / 100 - Watch Dogs 2
Nov 15, 2016

While Watch Dogs 2 doesn’t reinvent the wheel when it comes to open world gameplay, it does provide enough creative ideas to keep even the most seasoned gamer amused.

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70 / 100 - Darkest Dungeon
Oct 25, 2016

It's easy to get drawn into the deepest caverns of despair with Darkest Dungeon, but there is always a glimmer of light at the end of the tunnel.

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65 / 100 - Lichtspeer
Oct 4, 2016

At its best, Licthspeer is a frantic combination of a pulsating soundtrack and rhythmic spear throwing.

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Sep 20, 2016

So in that fact, I can’t offer any review feedback on the gameplay or controls, as this is as basic as it can get.

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90 / 100 - Abzu
Aug 3, 2016

Rather than ask players to challenge themselves, ABZÛ gives you the freedom to explore the mysteries of the deep at your own pace, providing an ebb and flow that offers a masterful experience.

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Jul 23, 2016

Imagine if Deus Ex had been developed as a 2D platform/RPG/brawler and you get an idea of what Dex is all about.

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Jun 21, 2016

Rather than mowing down hordes of zombies with a hail of bullets, you’ll be using your environment to outsmart the undead, with the occasional ax to the head of course.

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Jun 8, 2016

It’s actually quite ingenious how much mileage the developers get out of one gameplay element.

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The AI doesn’t do a poor job of controlling the other teammates, it just feels more natural to have real players as part of your team.

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25 / 100 - The Park
May 10, 2016

Ultimately this is a bland experience with a runtime less than some actually scary horror films.

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Apr 12, 2016

It's like that easy beach reading book that you enjoyed for a few hours on holiday, and then put back on the shelf never to read again.

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Mar 18, 2016

There is a true sense the developers have put a lot of thought into the story, creating a compelling environment that draws the player to get every scrap of information they can.

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Each available class truly does provide a unique element to the gameplay, with completely different tactics and strengths. It's just a shame that the level design isn't as variable as the class system.

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