Charles Theel
With such a wide array of tweaks, updates, and iterations, Counter-Strike 2 is a significant move forward for the franchise. The community is alight again, and I’m as excited as I’ve been for Valve’s shooter in more than 10 years. Counter-Strike is back, and if the current trend of improvements continues, it’s only going to get better from here out.
Xenonauts 2 is not a revolutionary release. It’s a conservative modernizing of an old-school tactical predecessor. It sits comfortably in that weird little niche of a sequel to a love letter of a ’90s classic. The improved variety and demanding scenarios may not push the envelope much further than where it was in 2014, but it was already in a great spot to begin with.
Where Dark Descent pushes beyond XCOM is in mission selection. The campaign is somewhat linear, but it achieves an open-world feel by allowing you to uncover new areas of the world map - various settlements and installations on the planet Lethe, which is undergoing a global crisis. While it's required that you complete the main story objectives in each sector, you can also return to each one to scrounge up missing items and complete sub-tasks at a later time. Dark Descent's structure even allows you to evacuate mid-mission, preserving the mental and physical health of your squad members after it all goes sideways. I've had extreme moments of highs and lows, as I've evacuated multiple times when pursuing certain objectives, salvaging what I could and placing my squad in the med-bay before re-deploying with new roster members. Do this too often, and the alien threat will intensify over time. This creates an illusion of a persistent environment, one that's evolving of its own autonomy.
Marvel’s Midnight Suns is a game full of rich texture. The voice acting is superb and the abbey’s relationship-building is the perfect chill interlude to the tactically sophisticated card play. The two formats are beautifully intertwined through the accrual of additional cards and abilities, and there’s a genuine sense of satisfaction in deepening both battlefield prowess and social role-playing connections. Midnight Suns is not XCOM — but that’s ultimately its greatest strength. It’s something completely distinct and entirely exceptional.
As packaged content, this adaptation of Jaws of the Lion is a surprisingly effective remodel of the cardboard product. Despite abandoning the material’s original purpose of providing a more streamlined introduction to Gloomhaven’s systems, the design team produced an entertaining and effective side campaign that will extend the life of Gloomhaven and bring fresh perspectives to this storied game.
It's fortunate, then, that this build is relatively refined. The Switch edition of Root benefits from months of feedback based on last August's Steam early access release. Many previous rough spots, such as slow combat animations and outright bugs, have been alleviated.
Speaking of which: The dungeons themselves are splendid. Their visuals aren't particularly striking, but they do create an oppressive atmosphere. This mood pairs wonderfully with an enhanced focus on exploration. New rooms and enemies are slowly revealed as you encounter them, unlike the board game, which requires you to uncomfortably ignore unexplored areas on the dungeon setup map. This is a fundamental shift in how we interact with the environment and it injects a heightened sense of tension. It doesn't hurt that these dungeons, with their atmosphere and excellent design, are all the more enjoyable because the digital version removes so much of the busy work of the tabletop game. It's so much easier to be enveloped by it all.