And yet, while there will likely be times where it seems like the game has cheated you out of a successful parry or likewise isn't sure what counts as a hit or not, it goes without saying that for a studio that had to remortgage just to finish it, what Studio MDHR have crafted here over the course of three years is a special, once-in-a-generation type of game.
To make a fittingly Nintendo-affiliated comparison, Bravely Second: End Layer is to the 3DS what Bayonetta 2 was to the Wii U: a sequel with its own respectable amount of anticipation that, while offering little by way of drastic change, delivers more than enough fresh and returning moments to remind us all (new and veteran players alike) why such a release struck an immeasurable chord in the first place.
Seraph is not just a great game, but a triumphant one built on fusing engaging gameplay with an elegantly-arranged world environment as well as an upgrade system that rewards both statistical investment and personal experimentation. A testament to the design philosophy that if an idea is good, it's usually very good.
Truth be told, these are but brief and minor gripes in what is a twenty hour quest (should you aim for a full 100% completion) chock full of charm, wit and some of the most mechanically-sound and cleverly-designed platforming you're likely to find this side of 2018.