We're living in a post-Saints Row world where Volition wants to bring players something new, but familiar to the table, and for the most part, Agents of Mayhem fills that void. It retains Saints Row's sense of humor and mayhem all while adding in team-oriented gameplay. It's the agents and their individual stories that steal the show thanks to snappy writing, bizarre scenarios, and perfect comedic timing. The story itself is a highlight thanks to the insane villains, although it takes a few chapters before things pick up. It's disappointing that the remaining activities are so repetitive and lack the imagination of what Volition is known for, and with a myriad of technical issues, it feels like Agents of Mayhem was shoved out the door earlier than it should have. Still, despite a few hiccups, there are still hours of fun to be had with Agents of Mayhem. It may not be the best open-world game out there, but like its predecessors, it stands out in a sea of AAA titles that take themselves far too seriously.
Three of the new maps are fantastic and stand strong when compared to the base maps, but there's a strong sense of déjà vu about them. The final map, while good on paper, is ultimately brought down by poor design decisions, and the new weapons, while fun, are locked beyond arbitrary walls. There's a decent amount of content here, but it doesn't justify the asking price, or how long it's taken to actually get a substantial amount of new content in Battlefield 1.