Exploring themes like love, environment, family and loss, Unravel has the potential to be an emotional undertaking for the player. It's an experience that was quite intense for this particular reviewer. It is a wondrously constructed game born of love and culminating as an incredibly, beautifully bittersweet, emotional adventure. Filled with heart from its opening to the cessation of the credits, it will wow you, make you smile and make you cry. Gamer or not, you need to play Unravel.
Prison Architect is a genuinely fun game that makes you think in unexpected ways. Apart from some slight campaign fatigue and an Escape Mode with plenty of potential but poor execution, it's hard to put it down. A surprising depth of character draws you in and a depth of gameplay that keeps you there. If you love the Tycoon style of game then this is definitely for you. If that's not your thing, then give Prison Architect a go anyway, you will be pleasantly surprised. Until you realize that it's 3:23 am and you have work tomorrow, at least.
Color Symphony 2 is reasonable in that it does what it sets out to do. Unfortunately, it doesn't excel in any particular way. The use of color is clever, if not completely original, while the puzzle and platforming design is competent at best. Nothing stands out in a way that says "you must play this." Platformer and puzzle game fans who pick this up will have a good time, but everybody else can pass on Color Symphony 2.
Shattered Skies is simply another half-baked multiplayer sandbox that has been thrown together with no real identity. It completely ignores a potentially interesting premise in order to facilitate an endless grind for loot. The lack of structure in multiplayer sandbox survival games is a staple of the genre, however, in most of these games, the mechanics and environment are designed to facilitate player generated purpose and/or narrative.
For a game that has such an incredibly interesting premise, 1000 Heads Among the Trees is utterly woeful in execution. The sound is bad, the visuals are bad, and to top it off, the narrative —which is heralded as the focus— is horrendous. In the information given about the developer, there is a line that says "he generally tries to spend as much of his game development time as he can working away from his computer" and honestly, it shows.