Marie Pritchard
As much as I want to love this game as a whole, the story lets it down. That being said, the combat and build up to the various boss fights were unarguably brilliant.
Any sequel to a highly-successful game runs the risk of falling short of expectations, but Forbidden West is one of the rare instances where the hype surrounding a game didn’t lead to crushing disappointment. By borrowing from all of the successful elements of Zero Dawn and building on them, Guerilla has ensured that this game matches the quality of the first.
Happy Home Paradise gave me a lot of freedom to make choices then act on them without too many repercussions. Ultimately, I could do what I wanted and when I wanted (within reason). I like New Horizons, it’s a good game, but there is a limit on what I can do without needing to spend a lot of Bells or spend hours grinding for one simple change which could end up being a mistake. In contrast, The DLC thrives by offering players total control over their designs, and by setting the stakes low. From designing an entirely pink house for a fabulous Flamingo to remodelling the Cafe into a 50’s style Diner, there were few limits on my designs or on the potential to have fun.