Gfinity's Reviews
Xenoblade Chronicles: Definitive Edition Nintendo Switch 2 Edition is the best version of a must-play RPG. By hitting a solid 60fps performance boost for the most part, adding traversal options like the Ether Jet, and bringing in new fully voiced character interactions, Monolith Soft has refined everything that held previous releases back from truly shining.
Halo Campaign Evolved delivers breathtaking visual upgrades, polished cutscenes, and standout prequel missions that give PlayStation players a taste of Xbox history. However, dated 2001 level design and the baffling omission of competitive multiplayer significantly reduce its overall value. It’s an enjoyable nostalgia trip through Halo’s classic campaign, but a tough sell at full price, especially for veterans.
I was disappointed Splatoon Raiders was revealed as a single-player spin-off, but I was dead wrong. It is incredible, playing like a brilliant mix of Ratchet & Clank meets Helldivers that hooked me instantly. Teaming up with the Deep Cut crew, the loop of raiding Salmonid hordes for loot and upgrades is deeply satisfying. The overhauled movement adds a sense of verticality that the main games desperately need, and progression actually feels rewarding rather than a slow grind. Even with a more atmospheric than catchy soundtrack, this is an absolute must-play. Take it from a skeptic: Splatoon Raiders might just be the best game in the whole franchise.
I haven’t played a game that captivated me as much right from the get-go as Denshattack has. The initial premise is so ridiculously outlandish that it’s hard to ignore. But I never even considered it could have such an interesting narrative behind it, one that’s surprisingly tied to real-life issues Japan is facing. My only issue is that there isn’t more Denshattack to enjoy. Undercoders cooked up a proper gem—a game that reminds you not everything has been said and done in gaming, and an absolute must-play that needs to be in your collection right now. It is my Game of the Year thus far, and it could potentially be yours as well.
Assassin’s Creed Black Flag Resynced is an absolute must-play. It’s a remake that may not take a lot of risks, but when you have such a legendary foundation to work with, the new quality-of-life upgrades make this an easy Game of the Year contender. I wish the combat were a bit more fleshed out and that side activities like Assassin’s Contracts weren't so bare-bones (they're barely worth mentioning), but overall, Resynced is a treasure well worth hunting down.
Rhythm Paradise Groove beautifully channels the experimental, chaotic charm of the DS era with over 80 catchy solo tracks by Tsunku, unique multiplayer modes, and even a rhythm RPG. However, despite its vibrant visuals and creative variety, its unforgiving timing windows and brutal offbeat difficulty make it a punishing experience that prioritizes strict perfection over casual fun.
Star Fox (2026) flawlessly bridges the gap between retro arcade perfection and modern technical brilliance. It honors the series' roots while utilizing new hardware features to deliver the definitive sci-fi shooter experience on the platform.
Almost 7 years after its original release, Devil May Cry 5: Devil Hunter Edition makes it clear that Capcom's action game stands the test of time. Playing on a Nintendo Switch 2 comes with little to no compromises, so if this is your first time experiencing it, know you'll get the real deal and a game worth absolutely every penny.
Ultimately, Goals is barely worth the time it takes for you to download it. Sure, it can be an enjoyable experience with how seriously it takes itself in the gameplay department, with the lack of assist tools, but everything around it feels so dull, forgettable, and half-baked that any good intentions the developers poured into it just get lost in the myriad of mediocrity this thing oozes.
Sadly, despite the pricing being on point and Konami having laid a solid foundation with eFootball Kick-Off! by dropping the gacha nonsense of the main game and making the minute-to-minute gameplay feel really good, they have managed to score an own goal by making the package as bare-bones as possible.
007 First Light is, for me, an absolute masterpiece that shattered all pre-release anxieties and is, in fact, the greatest Bond video game of all time. IO Interactive masterfully balances explosive action with "Hitman"-inspired stealth, all brought to life by Patrick Gibson’s breathtaking, definitive performance as a young James Bond. Equal parts thrilling and cinematic, this incredible experience is a gorgeous love letter to the franchise and a sure-fire Game of the Year contender.
Yoshi and the Mysterious Book swaps traditional platforming levels for a cozy, creature-cataloging safari set in a gorgeous sketchbook world. While praise is due for its charming visuals, the experience is held back by restrictive, tiny levels and tedious trial-and-error puzzles. Ultimately, it remains a beautiful, worthwhile ride for fans despite its stop-and-start pacing.
Ultimately, Zero Parades: For Dead Spies does manage what looked unthinkable: it stands on its own, turbulent development cycle aside. It was never going to completely step out from the monolith that is Disco Elysium, but viewed strictly on its own merits, it emerges as a very intricate, atmospheric espionage RPG.
Crimson Desert is an ambitious open-world epic that succeeds through its dense, rewarding exploration and weighted combat, even while stumbling over a generic story and a flat protagonist. While unintuitive controls and momentum-killing puzzles can cause occasional frustration, the sheer scale of Pywel and its deep progression systems offer a level of discovery unlike anything seen before it. Ultimately, the game’s narrative shortcomings are overshadowed by its immense depth and breathtaking world, making it a flawed but deeply memorable adventure.
Overall, I loved playing Invincible VS. It's something fans of the IP will likely get a kick out of for a few hours, despite the disappointing length of story mode, and those deep in the trenches of fighting games likely trying to come up with the most degenerate strats you could conceive. If Quarter Up can build on the early excitement shown by both the FGC and the casual Invincible audience, they might have a big hit in their hands, one I hope they aim to improve and make a more complete experience in a fighting game market that's surprisingly starting to feel a bit overcrowded.
Overall, Tides of Tomorrow stands on its own as a very interesting narrative-driven game that will take you roughly 10-15 hours to complete on your first playthrough (there are several endings based on the choices you, or the person you're following, make). The Story-Link is a neat novelty, but the concept doesn't hit as hard as I'd have liked.
Tomodachi Life: Living the Dream is a surreal social sim that trades environmental creativity for hilarious Mii antics. Though it boasts deep character customization, the gameplay eventually settles into a repetitive cycle of maintenance that feels more like a quirky virtual pet than a game.
Pokemon Champions is a disappointing, battle-focused spin-off that lacks the depth, story, and visual flair needed to justify its existence over the mainline games. Marred by a limited roster and uncharacteristic pay-to-win mechanics, it fails to recapture the magic of Pokémon Stadium for both casual and competitive players.
Overall, I thoroughly enjoyed my time with Pragmata. Capcom created a very interesting Sci-Fi dystopia that I wish were more explored in the game's main narrative. Combat is great, if a little overwhelming, with some amazing set pieces that really make the most out of its system mechanics. If you're one to support new IPs, now's the time to show Capcom you want more than Resident Evil or Monster Hunter from them.
There is stuff to love about Life Is Strange: Reunion. Max and Chloe's interactions are heartwarming, and Deck Nine seems to have nailed player agency, as I was genuinely shocked by the massive consequences some of the decisions I made had. But all the goodwill gets bogged down by an overtly ambitious story that doesn't get close to sticking the landing, and a general feeling that bringing back Chloe was a corporate mandate to see if Square Enix could sell a few more copies of Life Is Strange before plunging the franchise into obscurity.