Spencer Perry
Hellboy: Web of Wyrd has spurts of fun to be found in its gameplay, which is held up by the grand visual aesthetics at the heart of it all. If the game didn't look like a living Hellboy comic it wouldn't be engaging, but that alone cannot save it from the repetitive and slow gameplay that sits at the heart of the entire thing.
I hope the allure of what makes Overwatch as a game and a unique world can be seen to newcomers despite the negative cloud that is surrounding much of it. In terms of play, Overwatch 2 is more fun to play than it has ever been. We are in luck, however, as Blizzard has clearly been keenly listening to the community since the launch of the game didn't go very smoothly, and the potential for more fixes and fine-tuning seem like it's their biggest priority.
Jurassic World: Evolution 2 makes enough changes to the gameplay of its predecessor that it eclipses wholly feeling like just an expansion pack, but with the cosmetic additions, new locations, and customization options for buildings making up the bulk of visible changes it can seem like that's what developer Frontier was after. Though the game has frustrating moments, it's inherently captivating from the start. Those eager to jump back into the world of the franchise with a game that offers more than the original will have fun with its new additions, but the oft-laborious tasks that come with actually running a dinosaur park and managing a team might make this feel less like a game and more like a second job to others. Considering the larger subtext of the book and film that spawned this entire thing though, can we really be mad when the game punishes us for attempting to squeeze wealth out of nature?
In any event, Skelattack is a great-looking, albeit completely frustrating game that will surely delight and infuriate folks. Even though I tossed my controller aside more than once in my playthrough, I can't help but feel the allure to try again. I know I'm going to grunt and moan the entire time, but the look and lore of this game are too much to ignore despite my complaints.
There is a glimmer of a diamond in Predator: Hunting Grounds, but it is surrounded by a lot of rough. The game is a lot of fun when you're playing with friends or even a well-coordinated group as the Fireteam, but balance issues with how the Predator can actually hunt the team or how the Fireteam can respond to an ill-equipped Predator truly keep it in a rough place as an asymmetrical multiplayer title. It has great ideas at its core but the execution at this stage isn't working, and with fine-tuning, it could be top tier.