Amanda Van Parys
With a low play time of 2 hours or less, I would definitely recommend this game if you are at all interested. The story is engaging, even though it ends abruptly. You might feel yourself wanting more, but if you save your progress along the way, you can go back and complete those mini games you might have skipped or try to find the secret scenes. there isn’t much to dislike about this charming installment other than it ends too soon.
It’s definitely not the best story you will read, but I always find the journey through visual novel games to be the best part of the genre. At a brief 2 hours or less of gameplay, it won’t be a major time sink. Just jump into the forest and let the Mothmen converge!
This game makes you feel like you're going a little crazy. I was constantly questioning my sanity and also my intelligence: "Why can't I access my building table?"; "Why am I suddenly being ambushed by 5 soldiers when there was no one around?"; “Why can’t I use my medkits right now?”; and finally, "AM I DOING SOMETHING WRONG?" And the answer to that is probably yes, but the most important part is that I tried. Despite, everything, I find that I still do want to play—and that, according to my partner, is the beauty of eurojank.
Catie in MeowmeowLand is extremely niche: unless you are a child, a parent playing with a child, or you simply like really weird and bizarre things. I think this is a game best played with family and/or friends so everyone can help you figure out the puzzles. As I was playing (and getting frustrated), my partner and my daughter joined in to help and we flew through quite a few scenes together. It's also more fun to experience all the bizarre scenes with other people around to laugh with you.
Stardew Valley is a rare experience that has a complex and effective reward system that keeps you saying to yourself “just one more day”. You can easily find yourself losing hours and hours that feel like minutes. You may develop an overwhelming urge to create spreadsheets and fill notebooks with observations, recipes, product values, and villagers’ favorite gifts. And it very well may be just what you didn’t know you needed.