Choo-Choo Charles is a brilliant proof of concept and a unique twist on the horror market. It tapped into the Thomas the Tank Engine horror games and creepypastas fairly decently, got something good out of it, and molded it into a standalone game with a (technically) original villain.
Buy the game for you and everyone you know, move away to a remote, off-the-grid cottage in the mountains, and don’t go back to the city until you master Dwarf Fortress. You will find that the madness of this game is more appealing than the madness of the real world most of the time.
You will find yourself devising new ways to turn this game into an AFK gold farmer, losing sleep over the most effective builds, and chasing every achievement like never before. You have been warned – the grind can and will consume you. You will like it. You will definitely get your money’s worth and then some more.
I am honestly very happy with the game overall and I am tempted to play through the entire franchise again. Thank you, Mister Gilbert, and everyone else involved in this game. For expanding the story I’ve been with since I was a kid and for hitting me right in my childhood, but in the best way.