Kevin Kelly
Rage of the Dragons feels like a solid port that stands on its own as a niche title in the tag team fighting game. One which couldn't have chosen a better time to for a re-release in the year of the genre's resurgence.
Marvel vs Capcom Fighting Collection: Arcade Classics does what it's set out to do by giving fans old and new alike the most accessible way to enjoy a paramount series and with online capabilities. No need to get a 1up arcade box to take in the coin-ops at home. Whether one started with X-Men vs Street Fighter, or during the MVC2 Mahvel 2 hype, the 2D part of the series is all here. Marvel vs Capcom Fighting Collection: Arcade Classics is a definite must own for its' run.
Dragon's Dogma 2 already is coming into its' own as another cult classic and boosts the things that made it a solid start to its initial franchise run. Despite some technical hiccups, it was incredible to see the series return in this form. While a few technical aspects need to be ironed out, the rest is bliss for the wait. As much as I have done on Dragon's Dogma 2 thus far, clocking at least 80 hours, I still need to go back and undertake some pressing Meister Vocation mastery, Sphinx challenges, and redo some challenges with the same vim enthusiam that I have stored up since the 2022 announcement.
For what it's worth, UNDER NIGHT IN-BIRTH II does well by being a high-level technical play fighting game that requires patience to truly make the difference. There are several layers to "git gud", which is robust thanks to the GRD system's effect on the roster in different ways. Even though Arcade Mode holds plenty of dialogue, it still feels as if there is a novel packed into this game. It's just not the dominant thing to hold the genre. UNDER NIGHT IN-BIRTH II is still a worthy opponent in the anime fighter division for those seeking a serious contender.