Steffen Haubner
Great RPG skirmishes, depth of gameplay, ideas that still seem fresh and varied gameplay make Romancing SaGa 2: Revenge of the Seven irresistible, and not just for retro fans. However, some elements such as a certain lifelessness of the game world and repetitive sequences are no longer really up to date. Whether you appreciate unique features such as the generation change or reject them outright is certainly a matter of taste.
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The announcement of an official modding tool alone is likely to bring tears of joy to the eyes of "Frostpunk" fans. The setting remains attractive, the artwork and gameplay are equally clever, even if the novelty value has worn off a bit. But everything is now bigger, more complex and more impressive, and it is remarkable how smoothly 11 bit has interlocked the various elements and made them shine. There is always something to do in "Frostpunk 2", even if the feeling of a living game world, as one is used to from "Anno 1800", is missing here simply because of the thematic requirements. Anyone who wants an extraordinary experience and some real gaming challenges will feel at home in the eternal ice.
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Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.
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The Night of the Rabbit is classic in two senses: a classic adventure game that is clearly modeled on Alice in Wonderland. The result is graphically outstanding, narratively convincing, but not very innovative in terms of gameplay.
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An audiovisual trip to hell that also combines much of what we love and hate about horror films - including an ending that is debatable. Unfortunately, the gameplay clearly lags behind the presentation, although the rather simple puzzles are good entertainment for an evening.
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Yes, Alan Wake 2 is very linear and we have actually seen more dynamic fights. But the two main characters are just as compelling as the profound story, which in its best moments reminds us of great role models like Stephen King or Twin Peaks. If you're more interested in interactive artful storytelling than breathless dye action, you're in the right place.
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Rough Justice 84 contains loads of 80s retro vibes at least in graphics and score. Altough the gameplay is quite simple and seems slightly repetitive in the long run, it offers a lot of good and innovative approaches, of which one would like to see more.
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The irresistible gloom is now no longer opposed by hurdles in the form of confusing item and skill management. We enthusiastically throw ourselves against Lilith's hordes and once again sink hour after hour into perfecting our character. Overall, however, there could have been a bit more innovation.
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It's heartbreaking because the project is courageous and good approaches are recognizable. However, the technical problems are hard to ignore, as is the stale gameplay. Still, we think the game is worth a look for fans of the franchise, if only because of the story.
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Getting open world and narration under one lid is an art in itself. In a free game world, however, you should also be allowed to move freely and make your own mistakes. Here, as elsewhere, one cannot help but get the impression that the developers do not have too much confidence - neither in the abilities of the players nor in their own.
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Grave just works better as an undead one-man army. But maybe "Gungrave: G.O.R.E" is so successful that one or the other participant could come up with the idea of bringing a phantom buried two decades ago back to life.
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