Pernell Vaughan
The Path of Destiny mode may not have been much of a hit for me, but everything else available here is more than enough for a Magical Droppin’ good time – keeping this franchise within my pantheon of favorite puzzlers. If the price seems too steep at the offset, then there’s no shame in waiting for a sale or until more of the free DLC drops to see if it adds value to the purchase for you. But if money is no object, then get on this bad boy and start having some fun! Just get some backup controllers on standby because these bad boys are going to take a serious pounding!
Sixtar Gate: StarTrail does an incredible job of bringing IIDX-like scaling note rhythm gameplay to the Switch while injecting some unique tweaks to give this game a feel all its own. Having been passed over by the likes of PM Studio’s DJ Max series, it feels great to finally have this style of rhythm game available for playing on the go. The songlist, while not as robust as the Steam version, is still superb and bares room for growth by way of DLC and future software updates, of which at least some of them will be free, according to the developer’s Twitter page. I’ve been having an absolute blast with this title and will likely continue to do so for months to come. I may never manage to reach the high-end difficulty levels, but when it comes to rhythm games, it isn’t so much the destination as it is the journey. So long as you can accept that mantra into your playstyle and appreciate some subjectively great music, then I believe you will find much to love on this musical voyage into the cosmos as well.
Ultimately, I came away from Elderand feeling mostly satisfied. It didn’t produce anything particularly unique or exceptional, but I’m not exactly sure that it was ever attempting to do that. What it did provide was an enjoyable adventure combined with impressive art and a splendid music score – seriously, I want the OST to this game and snappy controls with which to while away the hours of an evening or three exploring these lands beyond. I may not have been particularly invested in the printed goal of the quest. Still, I certainly enjoyed my time expanding the map, grapple swinging, and trouncing any would-be adversaries that stood in my way of reaching said printed goal. But, in an industry riddled with a plethora of similar experiences ranging from middling to exemplary, a game that manages to simply be solid, fun, and respectful of my time is certainly enough for me.