Stephen Totilo
The sense of scale that VR provides a game like this is remarkable. The comfort with which you can play this game is an example for other VR developers to follow. Yes, it is good and satisfying and even spectacular to play a traditional third-person action adventure in virtual reality.
Uncharted 4 may have problems at its edges, but its middle is phenomenal. It is a sufficiently wonderful finale for a studio that has made its own case that its next great step should be somewhere new.
Even after I found a way to wield its unwieldy controls, the game underneath those controls is a lukewarm retread. As a flagship Nintendo console release or even as a worthy sequel to a once-great franchise, Star Fox Zero just doesn't cut it.
The core gameplay of Star Fox Guard is nevertheless very good, very satisfying and very fun to play solo or with a person nearby shouting camera directions.
Despite how pedestrian some aspects of the game may be, I concluded Quantum Break feeling like something new had happened. Something special had happened that more than compensated for some of the flatness of the story and the mostly rote gunplay. A game simply never worked like this before, nor has a TV show. Because of that, what might have otherwise been ordinary feels extraordinary.
Primal is worth playing, but only once you're hungry for more and only if you're prepared to plumb its depths.
A meditative masterpiece of virtual architecture and puzzle design.
An unspectacular sidescroller that squanders its core idea.
The best bundle of games releases for an Xbox since The Orange Box. Some are all-time classics, Others are Grabbed By The Ghouies.
An entertaining if perosnality-light translation of Assassin's Creed from open-world 3D to linear 2D.