Devin Rardin
Alan Wake 2 stands as an outstanding game, albeit with certain caveats. Players must embrace ambiguity and understand that it isn’t a detective game where unraveling the mystery rests solely on the player’s shoulders. However, within its scope, Alan Wake 2 delivers exceptionally well.
Marvel’s Spider-Man 2’s storyline was disappointing, despite the compelling characters. However, the gameplay experience is nothing short of exceptional. It’s so captivating that I found myself yearning for more of it.
Armored Core 6’s short missions, lack of an open world, and difficulty may not be for everyone. However, from my perspective, it was difficult to find anything negative to say about it. As someone who loves compact experiences with excellent gameplay, Armored Core checked all the right boxes. Not to mention the surprisingly compelling story. Armored Core 6: Fires of Rubicon gets a 9.5 out of 10.
Overall, I believe Star Wars Jedi: Survivor is a good game. However, it’s disappointing that the level of polish and stability isn’t quite up to par. I hope that with future patches and updates, the game will become a much more solid and enjoyable experience.
I finished the campaign and I can’t wait to jump back into the world and simply explore without objectives or my compass. It’s rare that I return to an open-world game, but Tchia’s exploration is so fun and easy. I loved being on the islands and soaking in the culture of New Caledonia.
Lost Between Worlds is a six-hour experience that, at its best, is a fun exploration of stunning locations, and, at its worst, a redundant game broken by its premise.
It’s pertinent to note that there have been many reported issues of crashes and fluctuating frame rates when entering a new area. I did encounter one crash in my playthrough, but nothing that disrupted my experience. With that said, The Callisto Protocol is an old-school game where everything was more simple (a lackadaisical story, straightforward linearity, basic upgrades) with a coating of some of the most impressive PlayStation 5 graphics I’ve seen.
he word annoying sums up my experience with Ghostbusters: Spirits Unleashed. Everything from spawning issues, constant cooldowns, lack of clear strategies, and unbalanced matchmaking soured my experience. There are some bright spots though.
Anyone who enjoyed Zero Dawn will find something to enjoy in Horizon Forbidden West. It’s so much better than the original with a great story, well-integrated side content, and impressive enemy design. It doesn’t reinvent the open-world formula, but that’s not always a bad thing.
When Twelve Minutes was first announced along with incredible star power, several gamers took interest. Besides, we often gravitate toward new ideas in a world full of rehashes. It is too bad that creativity doesn’t ooze into the gameplay. This results in a head-banging experience that hardly ever feels satisfying.
nsomniac Games kept the very elements that made Ratchet & Clank special – Clank puzzles, diverse weaponry, whimsical charm – and expertly collided them with the current technological prowess. There are only a few imperfections with Rift Apart, the biggest criticism being a limitation of the dimensional shifting’s more extravagant functionality.
The craft and care of the Legendary Edition, from Mass Effect 1’s upgraded combat to Mass Effect 2’s new Pluto, honors its legacy for the dedicated fanbase. Barring minimal Mako fixes, every improvement is meaningful, making the Legendary Edition the foremost platform for a Mass Effect playthrough. I
In many ways, Resident Evil Village is a purposefully simplistic game that knows its audience and delivers on its promises. It respects the player’s time by giving them a dense central location to explore and provides a generous supply of resources with which to keep its plot momentum strong. It goes to these lengths so as to ensure players can bask in the set pieces and the absurd heights of its storytelling. The game understands what it wants to do and manages to accomplish it in style.
Returnal is a unique experience that fires from all cylinders. The combat is tight and responsive. The progression system keeps the player intrigued and the story is delivered in a satisfying way. The one negative is its lack of save points, which was intentionally designed to avoid save scumming.
In fact, every aspect of It Takes Two is designed for a pleasant and fun gaming session. The difficulty may spike at times, especially during the boss fights, but there is no real punishment for failure. Each session is relaxing and addictive, reinforced further by the reliable platforming and the rewarding puzzle design. At its core, It Takes Two is not a co-op game that ends friendships but instead strengthens them.
Destruction AllStars is in an odd position where the platform affects the quality. As a PlayStation Plus game, the car combat is satisfying and it offers a fun evolution for demolition derbies. The game takes full advantage of the PS5 with 4k resolution, 60 FPS, and immersive adaptive triggers. Simply put, it is a blast to play. It is just too bad that Destruction AllStars is not a title deserving of its original $70 price point. Alas, all those small quality of life issues add up, and the entire game is covered by a microtransactions storm cloud. These problems aren’t unexpected for multiplayer games, but Destruction AllStars’ overall approach has a sinister undertone.