Far Cry 6: Lost Between Worlds
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Critic Reviews for Far Cry 6: Lost Between Worlds
Far Cry 6: Lost Between Worlds feels like a bit of a wash, echoing too much of what came prior in the base game and DLCs. With required repeated runs through the same environments and a new combat mechanic that doesn't amount to much, this expansion doesn't provide much players haven't seen before outside of a strange new story for Dani Rojas.
Far Cry 6: Lost Between Worlds feels more like an experiment rather than a full-fledged release. The roguelite mode doesn't really add any new compelling element to the game, and the core shooting in Far Cry 6 certainly isn't strong enough to carry an expansion on its own. While Lost Between Worlds might be an attempt to bring players back to the game, the expansion doesn't really offer anything in the way of rewards for actually doing so.
Far Cry 6 Lost Between Worlds is a somewhat strange idea, but it sometimes even works. I would like to see a more rewarding approach in the early stages, as it is too boring because of a slow move allied to uninteresting enemies. The idea of combining weapon damage with colors is positive, but it feels like it's short. After finishing, I found no incentive to return to play, which contradicts a little the construction of the skills that Dani acquires, they are at the peak at the end of it all. The challenge of returning to the Rifts is null, there is nothing new to visualize.
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