Top Critic Average
Developers at team Awe Interactive managed to catch rhythm-shooter hype with a real finesse, and showing others how to make games in this new subgenre.
Review in Russian | Read full review
The bastard child of DOOM, Devil Daggers and Tetris Effect, BPM: Bullets Per Minute is one of the most pleasant surprises of the year and a game I’d thoroughly recommend to anyone with a hankering for something different in the FPS genre. Just don’t expect an easy ride. Even on Easy.
If an Asgardian-set game inspired by 90’s shooters mixed with an awesome rock soundtrack sounds the slightest bit appealing then I’m sure, like me, BPM will probably spark your interest. The fundamentals of BPM are simple, a crosshair pulses in time with the beat. By using the on-screen signals and by quite literally playing it by ear, shots, reloads, dashes and more must all be conducted on the beat. I played the drums a fair bit when I was younger and (at least attempt to) dance every week so I know how to move in time to the beat.
If heavy metal has you running for the hills, then BPM: Bullets Per Minute won’t convert you. But for everyone else, this is an adrenaline fuelled heavy-metal ride that you’d be daft to miss.
For the rest of you looking for a challenging 2020 game right off the bat and don’t mind investing 20 to 30 hours getting good, dig into BPM: Bullets Per Minute. You won’t regret it.
Overall, I really enjoyed BPM: Bullets Per Minute. Despite the moments of frustration of having to start from the very beginning after death, I always found myself going back for more. With each run, I would learn something new or change up my strategy. Maintaining perseverance, victory was suddenly a reality, and it was oh so satisfying. As someone that isn’t a big fan of roguelikes, this one struck a chord with me, and I’m really glad it did.
BPM: Bullets Per Minute is a fun take on an old genre. It’s definitely challenging and takes some time to get used to, but it’s fun. The levels are procedurally-generated, which means that the rooms can get old fast. Despite that, it’s still fun to experience all the different weapons and characters. There is not a lot of content, but it feels fresh and I can’t wait to see where they go from here.
BPM: Bullets Per Minute is an old-school shooter with a twist, adding in roguelike mechanics as well as rhythm-based gameplay. Jump, dash, shoot and reload to the beat to advance through a host of monster-filled levels, collecting keys, coins, equipment, and stats to try and get through the seven stages that constitute each playthrough. The gameplay is fun, fast, and frantic, it looks good and sounds great, with a perfect heavy-metal soundtrack, though there are a few flaws. A lack of enemy variety, particularly bosses, as well as level variety starts to show quickly.
An unrefined rogue-like, but a hell of a rhythm shooter. A killer soundtrack and some striking visuals blend beautifully with frenetic shooting to produce pure adrenaline.
BPM: Bullets Per Minute has nothing new to offer but its rhythm-based combat. Luckily, that combat is immensely satisfying, even when the surrounding structure can feel a touch empty.
BPM: Bullets Per Minute might have needed some more additions and some adjustments, nonetheless it's an action-packed rhythmic shooter that will feel addictive once you get used to its unique gameplay system.
Review in Arabic | Read full review
If I was stranded on a deserted island, I'd bring some roguelike games with me and BPM: Bullets Per Minute would definitely be one of my choices. But if I could pick only one game, then I'd think long and hard before choosing BPM.
Review in Turkish | Read full review
BPM is a a combination of great ideas and for the most part it nails what it’s going for. The melding of the intense FPS combat set to the beat of metal makes for some really great moments. Unfortunately, the roguelike and RNG aspects that rule the game need a bit of work.
BPM: Bullets Per Minute, despite having a few exploitable flaws and little reward for those seeking to replay it other than for fun, is absolutely worth your time. The gameplay is satisfying, the music is superb and Awe Interactive proves its rhythm-based mechanics aren’t just a cheap marketable gimmick like many we see. It’s a fully developed and enjoyable experience with which you’ll have fun throughout the entire time playing it. I sincerely hope the developers address the main issues with this game, so it can really become something worth putting hundreds of hours into.
Mashing the FPS, rhythm and roguelike genres was a tough undertaking to create BPM: Bullets Per Minute, which also turned out to be tough with its steep learning curve and unforgiving nature.
There is no middle ground for BPM: either you love it, or you hate it. Personally, I feel this game crosses the line between challenge and frustration, offering a learning curve that is almost impossible to climb if you are not a true FPS lover. The soundtrack is excellent and the bundle with it is worth your money, but if you're not a very, very patient person with lightning-fast reflexes and an excellent sense of rhythm, you better look somewhere else.
Review in Italian | Read full review
Although BPM is suffering from some issues, its combination of shooter and rhythm-action genres is very innovative and interesting, and despite this idea is not as developed as it should have, it can still be very entertaining for those who are looking for a challenging Roguelike game.
Review in Persian | Read full review
Where does this leave BPM: Bullets Per Minute? As it stands, BPM is a solid idea that's well executed, but it's wrapped in some mediocre game design that ultimately drags down the experience. This may sound like a harsh deconstruction of the title, but I would still recommend it to the right person. If you're very much into rhythm games or intrigued by the title, give it a shot. Its gameplay is promisingly solid, but the rest of the experience feels either underwhelming or too repetitive to appreciate over time. I would have loved to see some more drastic gameplay variations, skill-based additions, or maybe a change of pace or music to mix things up.
A bewildering mix of fun and frustrating, BPM’s neat hook belies the fact it’s a hardcore rhythm-FPS-rogue-like sure to infuriate and entertain in near-equal measure.
BPM: Bullets Per Minute is a fun shooter with some interesting ideas but with a difficulty curve more akin to trying to ram yourself through a brick wall. If you're a fan of the roguelike genre and rhythm games, provided you can get past the annoyances, then this could be a fun time killer.
BPM is a difficult game to recommend because it is just too damn difficult! There isn't so much a difficulty curve as a brick wall, and the resultant over-reliance on RNG can make for a frustrating experience. The core game is brilliantly inventive and it feels fantastic when you get in the flow, but there are just too many obstacles in the way. Hopefully Awe Interactive will patch things to make the game more accessible as there is the basis for an indie gem here.
The posturised visuals are so extreme to a point of frustration that hinders the otherwise fantastic gameplay. If you can look past the bad art, BPM: Bullets Per Minute is an energizing rhythm-based shooter with addictive play that will have you coming back for more and more.
I love the core concept of Bullets Per Minute, and I admire the developers for trying to bring it to life. But…it doesn’t quite work as well as it could have, or should have. It’s like they had this awesome idea, and then glued, taped and nailed a rough game around it. It has flashes of brilliance. Moments where it all comes together and your timing is perfect and your foot is tapping. Those moments are rarer than they need to be. Between them you deal with lack of musical variety, the aggressive colouring and the rogue-like structure that doesn’t quite work. It needs more fleshing out. But I think for some people it’s going to really click with them, and for around £15 you’re getting something different and interesting. Maybe that’s enough.
Imagine sitting down in your finest to watch some ballet, only to have the opening act being your dad in a tutu flailing around like a salmon. Sure the ballet afterward is beautiful, but can you survive the opening act to see it?