Top Critic Average
Total War: Attila is undoubtedly a welcome addition to this 15-year-old franchise and it's a relief to find it stable at launch, but there is clearly room for further optimisation. It's a credit to The Creative Assembly that it is still experimenting and tweaking its systems to achieve the right balance of complexity and challenge, even if a few too many of its concepts fall the wrong side of the frustration/satisfaction divide for a little too long. Still, you need only be mindful of the advertised difficulty level of each of the factions in order to triumph and, through extended play, the excitement suggested by all that early potential does, eventually, come to fruition.
Long time Total War fans will be interested in the uniquely new features. Hordes, family trees, tech trees, and combat all have enough tweaks to not be the 'same old' experience. Different difficulties will welcome a player of any experience to the series
Total War: Attila is a fantastic game and a must-have for fans of the franchise. The army management and battlefields are still the best piece, but I felt like the clan and empire management aspect has dragged the gameplay down a little compared to earlier titles. A major bonus is the cooperative gameplay has seemingly been fixed. I'm still working on verifying this fully, but previous titles since Shogun 2 has a desynchronization issue with cooperative campaigns, but it seems to have been fixed between Rome II and Attila.
For the uninitiated, Total War: Attila does a good enough job introducing a very detailed world and mechanics. What it does best is allow a player to get right into the meat of combat and enjoy orchestrating campaigns across gorgeous battlefields. While micromanaging the war effort and empire can be detracting, there are enough game modes and variety in the campaign to ween someone into the thick of it. At the end of the day, the battles are satisfying and the AI is good enough. It is not without it's problems, but it's as good a strategy game as you'll likely to find.
As with Rome II, the positives outweigh the annoyances. Creative Assembly has been very ambitious with Total War: Attila, and the game is a lot more compelling than its predecessor. It feels more balanced. The A.I. is smarter, but a human general can still beat it. But the unrelenting weight of a collapsing empire pushes a human ruler to the limit. If you simply survive for a while, you'll feel like you've won the game.
The time-period, focused campaign, new migration aspects, fleshed out political intrigue, and consistently grand battles make this feel like a Total War game aimed squarely at fans of the series. And being a fan, Total War: Attila comes highly recommended.
Total War: Attila signals a remarkable return to form for the Total War series, with relatively few but well thought out additions, and some much needed tweaks to existing mechanics that allow them to come to life.
Total War fans looking looking to experience the fall rather than the rise of Western Civilization should definitely invest some time into Attila. However, due to the scope of the campaign map, newcomers may want to approach with caution as the learning curve is even more severe than usual.
Total War: Attila is a complex and diverse strategy game that will offer returning Total War fans their fair share of ups and downs. While some things remain faithful to Rome II and the Total War formula in general, Attila is a significantly better title in that it is a really good period piece with some thoughtful innovations on how to deal with the mobility and turmoil of the period. Plus, who doesn't like setting the world on fire?
Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
All things considered, this is a solid Total War game that, while being far from revolutionary and requiring just a little bit more polish before official release, will be far better than Total War Rome 2 can ever hope to be.
Overall Attila builds on what Rome 2 did and improved it in a few areas. If you are a strategy game fan or Total War fan you should pick this one up. This review of Total War Attila was done on the PC. A review code was provided by the publisher. 2SHARESShareTweet Tags: Game Reviews, Johnny Hurricane Reviews
Total War: Attila brings an under-explored time period to bare to create a great setting and system of mechanics for a strategy game based more on tearing down your enemies than building up your own empire, but it's still plagued with some issues inherent to the Total War franchise.
By combining an improved UI with deeper strategic gameplay, Total War: Attila increments on Creative Assembly's formula to deliver a strategy game (almost) worthy of its namesake.
Like its predecessors, Total War ATTILA is equal parts grueling and rewarding, a deep simulation of medieval warfare that lets you shift the tide of one of history's bloodiest conflicts. Unlike some of its predecessors, this game feels thoroughly polished, without any technical gaffes or design mistakes to speak of.
Only a minor evolution of Rome II, and with many of the same bugbears, but the stunning visuals and deep strategy bring a fascinating period of history fully to life.
It's not without flaws, but this time those imperfections are forgiveable next to the wealth of quality on offer. Total War: Attila is the return to form that the series desperately needed.
While Total War: Attila is a glorified expansion, it is a glorified good expansion, as it brings forth plenty of refinement and ideas… just not enough to make it a distinctly different game from its predecessor. Even so, it's still a wonderfully solid and enjoyable title, and still worth its price to newcomers of the series. For people who already own Rome II, it might be worth waiting for the price to drop, but, ultimately, it is a game that should be gotten.
Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time. Because the lens is pulled back and away from the battlefield, you can still enjoy other aspects to the game such as family trees and political unrest. This makes for a more fully fleshed out experience that is accentuated by armies that will both thrill and frustrate you in equal measure. Total War: Attila expects you to lose and become frustrated, but it is right there waiting for you to learn, improve, and come back with a vengeance.
Attila adds new layers of depth and complexity to Total War, and its dark, chaotic atmosphere does a brilliant job of breathing life into one of Europe's most troubled periods. The problem is that all that depth and complexity can make it a very demanding and – at first – unrewarding game. Keep at it, and the epic battles and challenging campaign mode make it well worth persevering. Overall, this feels like one for the fans, but is that really such an awful thing?
Total War: Attila is one of the best strategy games you can find on the market right now if the historic world is your field of interest and I strongly recommend it to you. There's more than enough accurate material to be found here, allowing you to recreate famous scenes from history, or even create your own from scratch.
If you've played a Total War game before, you know what to expect. Despite some new mechanics and ways to play, the core is cultivating your expansive holdings or charging headlong into battle.
Perhaps it's best to think of it this way: If the occasional AI glitch or incoming onslaught of paid DLC gives you unbearable or unwanted flashbacks to Rome II, then you may want to avoid Attila altogether. But for everyone else, you'd be remiss to deprive yourself of a rich, captivating experience that, though not quite perfect now, will likely achieve true greatness via updates well before its successor arrives.
'Total War: Attila' plays well for the most part, as it lives up to the series' deep and enjoyable standards, but doesn't feel like a leap forward. It is a complex, demanding, and often difficult strategy title, and all of these are to its credit. Playing as the Huns does have its own nuance, while the accompanying historic scenarios help fill out the era. 'Attila' is not chock full of innovation and neither are technical achievements dazzling, but it does sport a reasonable price point at release, somewhere in between an expansion and full retail.
The fall of empires has largely been consigned to expansion packs in the Total War series - as in Barbarian Invasion for the original Rome, and Fall of the Samurai for Shogun 2 - so it's a new look for a main instalment to concern itself with the topic. Nevertheless, it is largely successful in its ambitions, and is probably one of the most epic experiences you'll find in the tactical-strategy genre. Despite all the tweaks and improvements, however, it's held back by the lingering problems of the series: in short, long wait times and nonsensical diplomacy. With a little more focus to its early stages, these might have been forgiven; as it is, as fine a game as Attila might be, it stands more as a refinement than a revolution for the series.
It is, across the board, an improvement on Rome II, despite some issues that have been carried over. And not just Rome II at launch, but even when comparing Attila with the Emperor Edition, the new kid puts on the best show. It's a confident marriage of setting and mechanics, with a historical and environmental narrative influencing each faction, pushing them into engaging situations. And you can burn the world, which is fun.
Total War: Attila has itself firmly set on bringing a great representation of the Total War gameplay. This is the best point to begin playing if newcomers are interested in sampling their first Total War, while fans can feel better knowing what to expect with a working title at launch.
To say Total War: Attila is complex would be an understatement. At times it can feel like you are studying for a final exam. If you manage to get past the steep learning curve however, Total War: Attila is a rewarding historical strategy game. There's a wide range of possibilities on the battlefield and conflicts are a marvelous sight to behold. Unfortunately a few technical problems and an insignificant political system hold it back from greatness.
If this relatively obscure episode of history isn't your thing but you're jonesing for some Total War, of course, it shouldn't be too long until the incredible sounding Total War: Warhammer shows up. Apart from that, at least we know that Creative Assembly has a bright future making sci-fi survival horrors.
Attila is a solid, innovative entry in the series marred by some inexplicable performance issues. Assuming that the performance issues get worked out, Creative Assembly may have a keeper. As their recent history has shown, though, that's unfortunately far from a given.
Playing ATTILA has taught me that this is a series that has a lot going for it. The scale of the battles, the depth of the seemingly innumerable mechanics all point to well-crafted title, but if I were to never play a Total War game again, I'd be perfectly fine with that.
Total War: Attila iterates on Total War: Rome II. It represents an interesting diversion for fans of the series, but a lack of of new ideas and polish mean it's unlikely to appeal to a wider audience.
There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.