Top Critic Average
It's easy to see a new franchise in Ryse; one that could potentially rival God Of War if it maintains the momentum of the latter half of the campaign. However, the gameplay is so rote and uninspired that it merely hints at a more robust and rewarding experience that it fails to deliver. Ultimately, it makes for a few hours of passing entertainment, but it's certainly not one for the history books.
I found myself admiring the work that had gone into it rather than the results. Man hits other men and those men fall down, and apart. It's a tale as old as time and there's nothing new to see except the "realtime physical dangling pieces".
When I finished playing this game, I felt like I wanted more. That's the mark of a good game. I also felt like I had played something fresh. If there were 20 games about Rome, this one might not stand out as the most outstanding. But it's good, and there aren't enough tales with a historical background that wind up being big budget video games. I'm glad that Crytek stayed the course on its seven-year journey and finally finished Ryse.
Ryse: Son of Rome is a solid game and arguably has the best graphics of any console game to date. The combat is engaging, and the multiplayer extension feels like the Shadows of Rome multiplayer that never was. Although the title does come across as a one-trick pony, a fair amount of care was put into that element. Ultimately, I found the game to be the most enjoyable of all Xbox One launch titles, and putting this much emphasis on a new IP is always commendable. If you want the best-looking game on the new Xbox One console, Ryse is the easy choice to make, and the combat is enough to keep your interest until the end.
Brilliant combat, a sumptuously produced story and some of the best visuals we've ever seen make up for the limitations of the gameplay. Ryse: Son of Rome is bloody good fun.
By the time you've seen that ending, though, you'll have unlocked the majority of Marius' upgrades, and there's nothing like enough substance to the gameplay to tempt you to run the campaign on another difficulty setting or to lure you into long-term engagement with the two-player arena mode. There's no brains, no muscle, no fibre beneath Ryse's extravagantly engineered good looks - this game rings loud but hollow. Crytek likes to contrast Marius' moral strength with the vanity and cruelty of Nero and his made-up sons, but Ryse feels like a product of their dying empire. It's just empty decadence.
For those who enjoy a simple hack-n-slash game, Ryse: Son of Rome fits the bill. This is no deep adventure, but rather a chance to burn your aggression by chopping your way through hundreds of barbarians, slowing only to enjoy the carnage during the brutal executions. Still, the stunning visuals and compelling setting will keep some gamers engaged throughout, making Ryse a flawed-but-interesting addition to the Xbox One launch lineup.
Ryse is a bit of a marmite game, if you are looking for a great gaming experience that takes forever to perfect then Ryse is not for you. If you are interested in a Roman interactive movie with a solid story line then I'd say give it a shot.
Ryse: Son of Rome is a decent action trip and a good addition for the Xbox One launch lineup, but on its own there's nothing particularly memorable to help stand the test of time.
Ryse: Son of Rome is a gorgeous game that gives us a great sense of what the Xbox One can accomplish in terms of graphics. Sadly, the shallow combat doesn't shoot it passed your average 3rd person action game.
Wait for a price drop if you're in no rush to get either this game or an Xbox One entirely. The story, acting, and visuals hold it up, but the gameplay weighs it down hard.
Ryse will undoubtedly exceed your expectations with its interesting story and unbelievable visuals. Combat might get repetitive, but you'll enjoy your time as a Roman soldier.
For every dollar that goes into technical and visual design, that's one that doesn't go towards amplifying a combat system, and I'm okay with that tradeoff so long as the gameplay is fun, if not incredibly deep. In a world of limited budgets constraining unlimited potential, Crytek's priorities were not misplaced. 'Ryse: Son of Rome' is an absolutely gorgeous game with a combat system designed to look flawless. For the most part it absolutely does. I'd never make the argument that Crytek is going for something too far away from shallow thrills, but if the potential of the new generation is in the execution of progressive, game-enhancing visuals, then that potential has been fulfilled.
Sure, Ryse: Son of Rome is a gorgeous game, possibly the best looking Xbox One launch game despite its sub-1080p resolution. But really, it's more than that. It's slower paced, tactical combat is fun, even though it never evolves throughout the game.
Ryse: Son of Rome is a wonderful experience. The simple, yet always dynamic combat is how it really sinks its teeth into you. By the time you really get hooked, though, the game will be over, and you'll be left wanting more.
Ryse is well-suited to make its entrance alongside a new console, as some of its faults can be overlooked for its commendable bravado and convincing demonstration of power. The bloody spectacle of war and gladiatorial combat are thrilling to behold, and Ryse demonstrates competence even if it falls short of mastery. If Rome were to Ryse again, one would imagine it would be greater.
Ryse: Son of Rome isn't terrible. It has its gorgeous visuals, forceful combat system and relatively tight storytelling to recommend it. It's also short, unvaried, hampered by an obsession with QTE events and far shy of a complete game experience. As a game, it won't hold its own next to some of the third-party stars of this holiday season. It has neither the addictive, consuming multiplayer of Call of Duty nor the imaginative scope of God of War, but still holds promise for its next iteration, if that comes.
At the end of the day, even though I had a good time playing Ryse: Son of Rome, it just didn't have too much to offer. Sure, it has online multiplayer and a gladiator mode, but these regurgitations of the single-player combat engine still feel repetitive and over-used. The story is shallow but well executed, with next-gen visuals and high-end sound production that make the experience worth having, if only once. I saw a lot of potential in Ryse: Son of Rome. With a little love, I could see a sequel to this game with several playable characters, combat styles, and a more diverse command structure that could seriously take this game to the next level. But for now, it is just a "pretty good game."
Play your part in protecting the Roman Empire as legionnaire Marius Titus, a man with a thirst for revenge and a penchant for particularly gory execution moves. Ryse Son of Rome could have been a great game but its repetitive gameplay holds it back from greatness.
The almighty power of 'what could have been' is difficult to ignore when the Ryse formula works, but in its current form it's difficult to recommend as a must-own Xbox One title, despite the clear potential that regularly bubbles above the surface.
Ryse: Son of Rome was one of the games I was looking forward to for the launch of the Xbox One, and I was a bit disappointed. While the visuals and soundtrack helped in getting me through the game, the repetitive combat and a "been there done that" story made it hard for me to get into it.
Ryse: Son of Rome is a great tale set in the Roman period, with its visceral limb chopping and an authentic weight to its centurion credentials, but as a third-person action adventure it's something of a one shot deal with little to pull you back in once you've seen Marius' journey through. Its gorgeous visuals and in-your-face combat may wow, but their shine dulls with unfortunately little to be offered in their place to reignite that initial excitement.
Beautiful graphics and scenery, but Ryse's combat fails to reach the level expected of modern brawlers. Worth a playthrough for action fans, but little lasting appeal outside showing off your rig's technical chops.
Ryse: Son of Rome is a bloody, gorgeous adventure. It's a shame then that there's so much squandered potential. Its short length and the lack of variety bury what good the game has to offer. I wouldn't be averse to a sequel if they can flesh out the experience and tell a purely human story, but as Ryse stands it's hard to recommend at full price.
Still, beautiful visuals can only do so much to redeem a game, and as beautiful as Ryse is to look at, it's still more than a bit underwhelming to play. Which is sad, because, with a bit more thought put into the game design side of things, this could have been the Xbox One's standout launch title.
We must say that Ryse offers no long-lasting value, it is definitely a renter at best, but it is a beautiful one. Once you complete Marius' story mode in about five to six hours and try out the co-op multiplayer once or twice, there isn't much else to it. Ryse does an excellent job at showcasing the capabilities of the Xbox One itself, but it lacks any real substance.
At its core, Ryse is beautiful, flawed, but still enjoyable. Xbox One owners should definitely give Ryse a chance. Eventually. Maybe just not now, nor at its current price tag.
Yes it screams "I used to be a Kinect game," yes it's limited in story as well as combat and yes, you've played many, many games like this previously, better games with more systems and gameplay but...but...crucially, Ryse: Son of Rome looks breathtaking. The perfect launch game, doing nothing new, arguably less so than current gen games but adequately showing off the new hardware - think of it as a tech demo with quick time event executions and you will not be disappointed.
In the five hours it took to complete Ryse, I experienced a whirlwind of excitement and disgust. I loved the sights, sounds, and basic combat, and loathed the finishers and gameplay deviations
Ryse Son of Rome is a beautiful looking game on the Xbox One that regrettably suffers from monotonous gameplay which is a "crying" shame. I wanted so much for this game and at the end of the day, it's more a tech demo than a fully fledged game.
There's no denying that it looks absolutely stunning, but sometimes a pretty face isn't everything and due to some extremely bland combat, Ryse: Son of Rome fails to be the killer app that many had hoped it would be. Still, for a launch title, you could do worse.
RYSE's stunning visuals, solid story and a nearly unmatched cinematic flair, are unfortunately offset by simple and repetitive combat, and gameplay that offers little challenge.
Ryse is an absolutely beautiful game, but all the beauty in the world can't make up for repetitive gameplay that will most likely bore the average gamer, even those who like hack-and-slash.
Ryse is a decent game, given its length, but it's one that is certainly more fun to look at than it is to play. If you're looking for a game that will push your gaming hardware to the limit, then Ryse certainly fits, especially if you're itching to game on 4K hardware. Otherwise, there are better ways to pass the time.
Ryse is stupid, beautiful, stupid, visceral, stupid and much more fun than we ever gave it credit for. A surprisingly solid launch title let down by a limited stock of enemies to fight, not its controversial yet ultimately entertaining swordplay.
Gladiator may have won Oscars, but Ryse is much more like the movie 300 – nice to look at, mindless and silly at times, and the kind of experience you'll probably forget as soon as the credits roll.
Ryse: Son of Rome might be the best looking game released on either the PS4 or Xbox One. Unfortunately, it's lacking in the gameplay department. You can tell that there's potential here, but it has yet to be reached.
If you played Ryse: Son of Rome on Xbox One, there's little reason to return on PC. It may contain higher resolutions and a more flexible frame rate, but otherwise it's substantially the same game.
Looking back on this review, I'm actually a bit depressed that the highlight of the game (for me, at least) was simply how good Ryse looked. It's obvious that Crytek is capable of so much more, but Ryse simply borrows the best that a few franchises has to offer, and instead chooses to cobble them together quite lazily with a few superfluous mechanics thrown in for good measure, rather than refining and building upon the core game. Granted, Ryse could have been doomed from the start, having started out as a Kinect-only title with a fairly limited control scheme, but I can't help but feel that a brand new IP deserved a little bit more than what we ultimately got. But hey, at least it looks good, right?
In fact, the promising arena mode is the only saving grace of Ryse. The campaign may as well not even be there, and having to fight the same handful of enemies over and over on top of a trite, stereotypical narrative is not an example of a good time. Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop.
Ryse is a little better than its reputation as a tech demo in search of a game. But not much beyond a mediocre combat system in want of something more than its predictable, opulent story.
If you can disengage your brain and just plough through the endless array of same-faced enemies, you'll enjoy the glorious visuals and well designed audio – but this is a game destined to be forgotten fairly quickly, even if it does help prove the Xbox One has more power than we first thought.
Ryse definitely looks the part, but the gameplay simply isn't up to scratch. It feels unfinished, or like a hardcore title whose mechanics have been dramatically simplified for the Xbox One TV crowd. Thumb down.
A shallow and unambitious tech demo, of the sort that console launches specialise in. The action works perfectly well but it's instantly repetitive to the point of inanity.