Top Critic Average
Ubisoft has built an excellent base to work off of. The Division is worth checking out right away, and its future seems bright right now, and time will tell if that's true or not. For now, though? Buy.
It feels borderline useless to try and write a review of a game like The Division because it's packaged under this games-as-a-service banner, expected to bandage its problems and evolve into something wholly different in six months/a year/two years.
The Division is a fantastic game that has presented its core ideas and mechanics extremely well. When comparing the game to Destiny, which might seem somewhat unfair, it's still clear that Massive certainly borrowed some mechanics that made that game so wildly popular. It's the grind; The promise of ever better loot; The potential to kill a boss and see that orange glow from a distance, that's the stuff that makes The Division worthy of time investment. The gameplay loop is fascinating, even if somewhat repetitive.
There's a definite delight to claiming the spoils of your killing, though. The Division scratches that 'gimme slightly better loot' itch, hard and fast. You're constantly bagging vaguely superior gear and flicking into the menus to equip it and make your character slightly more powerful or useful.
The Division's mechanical underpinnings are sturdy enough to make me forget how much of a bummer its story can be; its shooting and looting are slick enough to make me wonder if it still might evolve into something more inspired.
If only The Division's visual design was so memorable. While its 1:1 recreation of a slice of Manhattan is achieved with stunning accuracy, its devotion to realism is also one of the game's biggest problems. For one thing, it dictates that the overworld, while enormous and detailed, is samey and uninteresting. But worse, it makes the gamier elements stick out awkwardly, and actually renders some of them boring.
"The Division" rewards tactical thinking. One memory I retain from my week with the game involved running up and crouching behind a concrete abutment, while on the other side an enemy was shooting. I tossed a health station behind me to regenerate my health then tossed a turret behind the armored gunner. As he staggered from the turret, I popped up from behind cover and eliminated him.
The Division is an absolutely incredible game that sets a new standard for teamwork, tactics, and customization. You don’t need to be an online multiplayer expert to be able to enjoy everything this game has to offer. The world is rich and and full of incredible storytelling details that bring it to life and I enjoyed exploring every corner with my group.
Review in Arabic | Read full review
Despite the cynics who might try to marginalize what this game truly is, it's something you must you must experience, whether that is with friends or on your own. The Division shows you can have both an incredible online multiplayer experience, while staying true to the roots of an immersive campaign. The Division is a magnificent revelation and one that was well worth the wait.
Cooperative play is a joy, an abundance of gear means your agent is ever-evolving, and an air-tight narrative set within a game world that is unmistakably Tom-Clancian provides a sense of purpose and urgency that makes it nigh impossible to put the controller down. You'll be like me soon enough: fighting off sleep as you recount recent battles with your friends and think about which branch of your base you'd like to upgrade next. It's an addiction as contagious as the fictional virus sweeping through The Division's New York. The wait was worth it, so get out there and gear up, agent. I'll meet you in Brooklyn.
With all of the content packed in at launch, the solid gameplay mechanics, tactical co-op experience, and gorgeous open world, it was more than a great idea for Ubisoft to delay Tom Clancy's Division as long as they did. Everything about this game was far more than I could have expected, and it's definitely worth the wait. And this is only the beginning, as we still have a year of post-launch content, both free and paid, to keep players diving back in for that looter-shooter glory.
Massive truly have learned from their time on the sidelines, making sure to avoid many mistakes made by Bungie during the 1.5 years of Destiny and building what is a great experience. With the promise of much content to come, and the great experience that it already provides, Tom Clancy's The Division is easy to recommend to people looking for their next co-op shooter.
You could say it's their destiny to be better, and so far that is proving so. I'll need more time to observe them in the future but for now there is only a good outlook for the future of the Division and its many agents.
Tom Clancy’s The Division bietet eine der bisher umfangreiches offenen Welten der letzten Jahre, inklusive einem ebenso großartigen Gunplay und Realismus-Faktor. Wie bei den meisten MMO’s kommt zwar die Story etwas kurz und auch die KI der Gegner lässt sich meistens eher als fragwürdig betitelt, aber ansonsten macht der Titel eigentlich alles richtig und vor allem überraschend gut. Für Fans von Erkundungstouren bietet das verseuchte New York einiges an detailierten Umgebungen inklusive komplett begehbarer Häuser-Komplexe und ansonsten heißt es einfach alleine oder mit Freunden die Kampagne rocken oder in der Dark Zone ums überleben und euren Loot kämpfen. Wir hoffen zwar noch auf mehr Content für alle Spieler die das Endgame jetzt schon erreicht haben, aber aktuell bietet der Titel auch für erfahrerne Spieler 30-60 Stunden an unterhaltsamer Spielzeit.
Review in German | Read full review
Featuring one of the most remarkable and realistic video game environments ever created, The Division offers a disturbingly dystopian take on a ruined Manhattan. Its action is similarly brutal. Although much of it boils down to firefights and shoot-outs, most are very well executed to deliver truly exciting and thrilling gameplay. Add layers of RPG-like complexity and a really solid storyline, and you have a game that, while occasionally flawed, really does deliver the goods.
Taking the loot-based shooter to a new level, The Division features a gorgeous world to explore, full of interesting items to collect, and tons of players to team up with. The enemies are still bullet sponges, and the missions can get repetitive, but the social elements allow for a lot of fun to be had once you get a good group together. An engaging story and enjoyable characters are just icing on the top of what will likely be one of the best shooters of the year.
It lacks the amount of narrative control over the story that Mass Effect provides, but in most other respects The Division accomplishes the things it sets out to do. It might not be the textbook definition of fun, but the bleak world is interesting, the combat is engaging and I found progression rewarding. That is a recipe for success despite a few other smaller warts along the way.
The Division is taking the best aspects from many other MMORPGs and cover-based shooters out there and adding its own touch to it. This is a game that you can play how you want to play it. It is an instanced third-person shooter with a great progression system. Whether you are a loot seeker, a role-player, or a story fanatic, you will enjoy this game. This is not the new Destiny that so many comments seem to be about, but it also isn't the next major MMO. The Division stands great on its own legs and borrows ideas from vastly different genres and games, which it transforms into its own in the end.
Tom Clancy's The Division is almost everything that was advertised in 2013. While the visuals have certainly been pulled back a bit, probably because of hardware limitations, the gameplay has been delivered as promised.
If the enticement of better loot and stat optimization catches hold of you however, there's a chance that The Division may well become your next addiction, especially if Ubisoft and Massive can keep a steady stream of updates and DLC coming.
The Division ultimately is a real success for Ubisoft. An old but effective gameplay, is faultless visually at painting every street and every building interior of New York. Too bad some screen clipping and framedrops are cursing us console players, but that's not enough to truly spoil the experience. The game is a must-have for those of you who love the richness of a true MMORPG, with a hint of Third-Person tactical Shooter gameplay, like a Diablo III and Ghost Recon: Future Soldiers merged into one game. After over 70 hours of gameplay, I'm still nowhere near finish, and enjoying this game, its choices, its gameplay and experience. See you in New York, fellow agents
And if you find yourself spending minutes going through all your latest purple items after a few successful high-level Dark Zone extractions, then you'll probably be sticking around to find out what that will look like.
Tom Clancy's The Division is an extremely entertaining and well-developed game, featuring surprisingly fantastic story-based missions, a rock solid technical presentation, a fantastic blend of accessibility and depth, and a sky-high fun factor. That fun factor doesn't fall as far as you think when you strike out on your own, and for all you loot-hounds - man, this kinda reminded me of my manic drive for loot in Diablo III! - who love a challenge, you gotta give it a try. Just don't spend too much time in the Dark Zone because I think it might have an adverse effect on your gaming psyche.
The Division is an ambitious game when it comes to the world it creates and its mechanics, for both cooperative play and Player versus Player, are solid and engaging but much of its future will depend on how Ubisoft caters to the needs of the community and to the unique ways in which players come to enjoy this beautiful and derelict world of New York.
The Division is something special that's never really been done before in games, and while I don't expect perfection from such a bold experiment, I'm impressed with what they have been able to pull off so far. We're just one week post-pandemic. Imagine what's in store for us going forward.
As it stands now, Tom Clancy's The Division lives up to the hype it's generated over the years. For a game of this nature, it's too early to say whether it is definitively good or bad, but for now, it's off to a very good start.
All in all, despite a few tedious moments and some strange design choices, The Division excels at delivering a paranoid, distrustful world full of ambivalence and moral dichotomy along with an extremely enjoyable RPG experience. If you're looking for a solid shooter experience then I'd say maybe this isn't the game for you. If you enjoyed Destiny or love MMO games but wish they were a bit more action based then The Division will provide you hours upon hours of fantastic gameplay. Just make sure you have your buddies or that you find other players to play with in order to really get the full experience.
The storyline can be a little underwhelming and some can argue that once you reach the end game there's not too much to do besides run the same few mission types over and over on higher difficulties. Whilst this is true to a degree, the sheer addictive thrill of increasing your weapon accuracy by two points well and truly sucked me in and I found myself finally understanding the draw of MMOs and games like Destiny.
Tom Clancy's The Division is available now on the PC, PS4 and Xbox One. It was developed by Ubisoft Massive and published by Ubisoft. This review covers the PS4 version of the game.
Going exactly as far as the gameplay takes you, The Division hands you a New York you've seen before with enough extras to keep your eyes entertained, for better or worse, along the lengthy journey. Cover-to-cover gunplay forces you to get the drop on a small roster of enemies that, nevertheless, you should enjoy mowing down for hours on end on the strong back of the Dark Zone's originality and the many ways to build up your toxic avenger.
I wouldn't go so far as to say The Division is the online shooter experience that will usher the genre into a new golden age, but it is a worthy alternative for those who are looking for a more methodical and immersive experience than what games like Destiny can offer. There are still no guarantees about The Division's long-term sustainability, but the strong out-of-the-gate showing it has already made is certainly a good start.
There's a charm that sits just under the surface, and sometimes you have to scratch away the filler to get to the good stuff, but when you do, The Division shines in the most beautiful way.
Despite a weak narrative and some repetitive elements, The Division is a slick and engrossing co-operative loot focused shooter with one of the most visually striking settings around.
Tom Clancy's The Division is a great third-person cover shooter with addictive combat and progression systems, a unique multiplayer component, and a surprisingly well realized story to enjoy alone or with friends.
I'm also probably going to head back into Tom Clancy's The Division in the weeks or months to come as more content emerges and bugs get fixed. Ubisoft has something with serious potential, and it'll be intriguing to see what shape this world takes. I also want to see what stuff awaits in unexplored corners of the Dark Zone. That's really it.
By and large, The Division lives up to the years of hype and high expectations. At its core, it marries solid cover-based shooting with a loot heavy RPG and an enticingly beautiful setting, but it really comes together when you can team up with friends and take on enemies, whether rebellious AI factions or other agents in the fraught and tense Dark Zone.
A co-op, third-person cover shooter with a whole load of loot-based, ability upgrading, gear crafting, stat levelling stuff built in, The Division is an entertaining game. If you want to play through all the content and move on, you'll have a good time. If you've a weakness for loadout-tinkering and don't mind grinding, it could be your new obsession.
This collapse caused various factions of armed looters, rioters, murderers and thieves to pop up all over the city - along with stray dogs and scurrying rats - patrolling the snowy, litter-filled streets and killing indiscriminately, taking whatever they want. Fortunately, the government had set up an armed militia of cover-hugging sleeper cell agents, and they're sent in to restore order by... patrolling the streets and killing indiscriminately, taking whatever they want.
Even with its blemishes the Division establishes itself nicely as a new tent pole for Ubisoft and the Massive Entertainment studio and lays the foundation for future expansions to come.
The spongy, fantastical gunplay stands at odds with the Tom Clancy brand, but The Division features some great combat arenas and a well designed loot system that keeps you coming back for better gear
Like Destiny, The Division ruthlessly exploits the pleasures of the RPG, MMO and shooter to create one hideously addictive feedback loop. Combine that with the excitement of demanding co-op play and it can be an unstoppably thrilling game.
If The Division was without its Dark Zone, it would be an ignorable, banal experience - a soulless grind in a game created by committee. It's to the credit of the game that this one additional section elevates the experience from this, to something actively great. Contrary to advice The Division might give you, stay out of the Dark Zone at your peril.
When The Division fires on all cylinders, it's really something; a solid loot-shooter, with engaging mechanics and the perfect set-up for co-op online. What bogs it down, between a lack of variety and a mix of technical hitches, keeps it from reaching those heights. For now, it's a serviceable squad-based shooter effective at eating up a couple hours a night with friends.
Despite not offering anything particularly new in terms of gameplay, The Division manages to be an enjoyable & addictive online experience thanks to its satisfying loot mechanics. With plenty of content in the open world, an end-game supported with both frequent balance patches, & new activities on the horizon, Ubisoft's latest is definitely recommendable to groups looking for a challenge – be it PvE against the AI, or fighting other players in the Dark Zone.
Despite disappointing side missions and weak story, The Division's vibrant and realistic world, balanced gameplay and breath-taking visuals has made it worth checking out.
Review in Persian | Read full review
Tom Clancy's The Division is an enjoyable shooter with social implementation for those that want to play with friends. After putting 50+ hours into the game, completing the story and running around the Dark Zone as a rogue, Massive will need to keep updating the game with new end-game content. Daily missions are currently the same content, but harder, and running the same missions for the umpteenth time will eventually grow tiresome. The Division has a solid base to build off of, and I'm sure that Massive will keep updating the game with new activities for players to enjoy.
Right now though, at launch, The Division is a well-made open-world shooter with lots of ways to keep you busy. It borrows from the right games and improves on them while still doing enough different to feel like its own game instead of a rehash.
As someone that reached the end game a day or two after the game came out, I've not had quite a lot of time playing the end game and have completed every challenging mission available.
This is very much a game for friends to play, as you can play with up to 3 other people. Yes, you can play solo, and I have spent time roaming Manhattan by myself, but the best experiences I have in this game are those that I can share with my friends via Xbox Live. When you play solo, you feel very much alone. When you play with friends, even just one, you realize how much you rely on each other to complete a mission, whether it be reviving one another, or just having each other’s back.
Creating a mix of MMORPG and third person shooter elements was never going to be easy but Tom Clancy's The Division gets so much right. It's worth investing in at this stage.
Despite oddly overpowered enemies and repetitive level grinding, The Division succeeds thanks to its rich world, strong campaign, and impressive online functionality.
The side content is too repetitive, but The Division's main content and exciting multiplayer component stand out and make this thing worth seeing, provided you've got some like-minded friends around.
'Tom Clancy's The Division' has the fingerprints of many other Ubisoft properties: 'Ghost Recon', 'Rainbow Six', and even non-Clancy stuff like 'Watch Dogs'. It combines some of the best features of those games into a highly enjoyable MMO slash shooter. I would not say it's the best shooter I've played on the Xbox One, nor is it a huge leap forward in video gaming as a whole, but I'll be damned if I'm not having fun with it.
Approach it with the view to completing the campaign and sightseeing New York with friends and you'll have a blast. But this isn't a world you'll be living in for years to come.
The Division is a strong start for a game that Ubisoft is clearly aiming to keep alive for a long time. It gleefully fulfills promises instead of just making them, even if some of its later elements fall prey to the inevitable wait for more content.
In its current form, "The Division" is an impressive newcomer in the shoot-and-loot genre, but success in the genre is defined by more than just first impressions. Games with no end need regular support from developers that adds new missions, gear and areas to explore. It's too early to tell how "The Division" will evolve in the coming months and years, but the current offering is an excellent starting point.
Any enjoyment to be found in The Division could easily have been smothered by its tremendously dull side content. Fortunately, it's saved from some all too familiar open world bloat by not only the high stake thrills of the Dark Zone but its top notch story missions. When added to a wealth of other positives – like its loot system and detailed open world – this entertaining action RPG manages to muster more than enough antibodies to overcome what thankfully turns out to be a mild case of the Ubisofts.
Frustrations with its servers aside, The Division is what I wished Bungie's Destiny would have been. It has an engrossing and fascinating story, a wide variety of loot to collect, and collectibles and side missions that help give a much clearer picture of the terrifying reality of what would happen if New York City was hit with a deadly, flu-like virus.
"Experiencing all that Tom Clancy's The Division has to offer with friends is a major selling point and one that helps tilt The Division from just a normal cover shooter into an experience worth sinking hours of your time into".
Setting the server problems aside, The Division is satisfying at best. However, the game also gives you a lot of things to do in your first few levels below 10 which made the game's pace a little slow. The Dark Zone, cooperative missions, and a lot of things to discover would be the primary reasons why you will be back in the streets of Manhattan. This is the type of game where online open-world shooter players and MMO lovers will enjoy.
With enough content to keep players busy for a long time, and a support plan from Ubisoft that should see the shelf life extend long past just the release window, you'll likely be playing The Division for a while.
The Division is an addictive entry in the shoot & loot genre with some quality visuals, but an afterthought story and lack of innovation hold it back from greatness.
Tom Clancy's The Division isn't the game I was hoping it would be. Ubisoft set its sights high with this game, but unfortunately came up short. There's still plenty of fun to be had taking back New York, but I have a hard time seeing it holding players' attention when newer games start to come out. I was hoping The Division would be a game I would go back to again and again, but ultimately, it just made me miss playing Destiny.
The Division doesn't have enough of a story to carry it as a shooter, let alone an RPG, but what is here is good. Each firefight is different due to the importance of weapon classes, and mix-and-matching skills when in a group adds a small depth. The Dark Zone is the freshest idea in The Division, but I don't see it carrying the game for months to come. A standard Ubisoft AAA game that may not live as long as intended.
The Division isn't a bad game, it just lacks character. With little to no real customisation in the early game you often feel hard pushed to really invest in your character and by the time you reach the end game, there is nothing really left to do. It feels poorly thought out and the delivery of the story is really lacking and uninteresting.
A great cover-based multiplayer shooter. Enjoyable especially with a solid party, but overall is what you expect from the genre. Definitely not for single player fans, but perfect for everyone else.
They say to avoid the pitfalls of the future, we must look to the past. At the very least for Ubisoft, this mantra could have been thought of a lot more in creating The Division. Like BioWare and Rockstar Games, the French-Canadian publisher has proved time and time again that they are near unbeatable when it comes to hatching up brilliant new IPs. Sadly, they are just as frustrating in what exactly these grand idea games add up to. Watch Dogs, Assassin's Creed, and now The Division are all the kinds of worlds I love to lose myself in. But I think we're at impasse. Entertainment is ever evolving, and that goes double for videogames. It's just not enough to make a game that is big and richly-detailed, only to then tie down players by saying "look at all this, but seriously just do this… pew pew pew!"
The Division doesn't have many ideas of its own, but the way it unites traditional open-world design with online multiplayer makes it an addictive social shooter. The repetition does wear thin after a while, and the end-game content isn't as robust as it needs to be, so there's a legitimate concern as to whether the game will remain engrossing in the long run. Still, Ubisoft has erected a solid foundation, one that can easily be bettered by impending content updates and expansions.
Tom Clancy's The Division is a game that demands to be played with other people. It's biggest gameplay flaws are forgivable once you add a friend into the mix, but as a solo experience it can be an exhausting grind with little in the way of rewards or satisfaction.
There's definitely some decent meat to chew on in The Division, but it's usually surrounded by too much gristle to enjoy it for long. Both in combat and out, there are some clearly good ideas, especially the tense and dangerous Dark Zone. But they're not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop. Ultimately, The Division's overly busy, conflicted design philosophies drown its best ingredients in a bland slurry that never quite comes together into a cohesive dish.
The Division is more fun with friends, but lets face it, what game isn't? After my group logged off and I was left alone in the world, the veneer started to wear off, and I was left facing the blemishes all on my own. The long term plan is to pump out more content. I'm unsure of its efficacy but for now there's more than enough there, especially with the organic PVP.
Every work is entitled to express its own worldview, but the value of one as profoundly distrustful as The Division's is questionable. In an era when such cynicism colors our collective culture and political processes, influencing popular views on issues ranging from immigration to international relations, indulging in a fantasy so ready to justify our paranoia can be hard to swallow.
Decent third-person shooting mechanics, geared strongly toward co-op; but unless your brain is tickled by colour-tiered items the rote repetition will eventually drive you from Manhattan. The Division's speculative catastrophe fiction never sits convincingly with its pure, stat-based loot grind.
The Division is a solid shooter, but there's nothing compelling about it, either in terms of story or gameplay. Those playing with others will likely have a lot more fun than those playing alone, although it's safe to say anyone who likes a decent shooter will probably want to check it out. Like Destiny, there's sure to be a dedicated following of players for whom the game simply clicks, and the endless grind is reason enough to keep coming back. For the rest, it will probably disappear to their shelves after a few months' time - unless Ubisoft comes up with some compelling post-launch content to keep them holding on.
I desperately wanted to love this game, however all of the bad things (as I said in the beginning) subsided the bad, and I was therefore uninterested. Overall, I'd rate this game an honest 5/10, if the Dark Zone had been a success, but it's sadly only a 4/10.
The biggest concern I had going into The Division was its viability as a single-player game. Thankfully, the developers proved me wrong. In spite of my emotionless hero, Ubisoft Massive's dystopian version of New York City is absolutely gripping. While I did come close to burning out (that happens when you play any game six or more hours a day for more than a week), I'm still excited to jump back in and spend more time with the multiplayer modes, as well as dive deeper into the Dark Zone.