Top Critic Average
Mirror's Edge Catalyst tries to improve on the good parts of its predecessor. Most of the time it fails to do so. The open world city is way to repetitive in many areas and fighting enemies just doesn't feel right.
Review in German | Read full review
Catalyst is at its fleet-footed best when it barrels forward and sticks to the rooftops, but it never manages to fully shake the cookie-cutter corporate nonsense its rebellious heroes claim to despise.
So I'll end in the spirit of the game, with a refined version of what I said last time: Mirror's Edge Catalyst is good and you should probably play it, but damn, it could have been superb.
Catalyst introduces significant structural and design differences that don't fit with what made Mirror's Edge so special. Those decisions turn a tight, streamlined thrill ride into an overstuffed and undercooked bummer of a reboot. If another Mirror's Edge comes our way eight years from now, hopefully its designers will look back to the original game for inspiration and avoid the urge to fill it full of videogame clutter.
Having had a great chance to digest the experience of Mirror's Edge Catalyst, I'm left with an open-world experience that doesn't sit on the crutch of weapon-driven combat, and instead lends gamers with a robust parkour system that is extremely rewarding and satisfying, all of which is set in a city that is truly worthy of a screenshot at every turn. It's a story that is touching, powerful and will have you invested in its characters. Mirror's Edge is back and it is here to stay.
We've been waiting a long time for another Mirror's Edge game, and we finally have it with Catalyst. While the storyline is quite predictable with dull characters, the gameplay is where it truly shines. The movement feels fluid, the time trials and social integration allows for replayability.
But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
The running and gameplay of Catalyst are top notch, and the game definitely benefits from the new locales. There are some minor graphical issues that kind of add up over time, but overall, this game has been worth waiting for.
With the addition of an open world, Mirror's Edge Catalyst successfully builds upon the fun, free running gameplay of the original to deliver exhilarating, high-altitude action. It's perplexing that, while demonstrating a clear understanding of what the first game did so well, this reboot still forces you – albeit relatively infrequently – into unsatisfying combat. Like Faith herself, this release is at its best when it's on the run, and while the combat, story, and characters do cause it to stumble occasionally, it never actually falls.
Is there space in the gaming world for a first-person platformer? Absolutely, but I feel like the design decisions behind Mirror's Edge Catalyst limit the number of people it will ultimately appeal to. If it is "for you," you'll probably love it. If you're not sure about the first-person viewpoint or limited navigational tools, though, I recommend giving it a rental or a try-out with a friend's copy. It's a good game, but I can't guarantee it's one you'll enjoy playing.
First person parkour is just as much fun in Catalyst as it was in the original. The new combat is a noticeable improvement, and the open world makes this a much longer experience than its predecessor.
DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror's Edge was all about. Mirror's Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors.
Mirror's Edge Catalyst makes some major missteps in the story and character department, but hey, that's what the mute button is for. More important is that when the action is go and Faith is in full stride, Mirror's Edge Catalyst is as thrilling and sure-footed as they come.
The major difference between this prequel and the cult 2008 original, is that the City of Glass is open-world. It initially seems counter-intuitive for a game about tight design and linear running lines to throw itself open, but DICE makes it work. Firstly because Glass isn't much like the bustling open-worlds you might be used to. Its rooftops are sparse with people, its architecture a gleaming minimalism splashed with vivid, communicative colour that guides your way.
Despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience.
There is little like it out there, which makes it easy to recommend, but also it is not a game for everyone. It is never overly challenging, combat is simply not fun, and there is little variety to the mission design. Still, I couldn't stop playing it until the credits rolled, and again there is simply nothing else like it currently on the new consoles.
Mirror's Edge Catalyst is an exhilarating experience when you find yourself running in perfect harmony through the cityscape while knocking K-Sec around. Unfortunately all of that comes with a slightly confusing narrative.
Catalyst is not a flawless reboot, but it remains a very deep experience, filled with well-designed quests and interesting secondary activities; most of all, the game takes advantage of the environment in a clever way, making it strongly interactive for the players.
Review in Italian | Read full review
Mirror's Edge Catalyst continues in the series tradition of being a divisive game. If you loved the original Mirror's Edge, you will likely love Catalyst as well. On the other hand, the same issues that some people had with the first game are still present in Catalyst. This doesn't feel like it's going to win over any non-fans of the franchise. Yet, I wouldn't say that is a bad thing. Mirror's Edge Catalyst knows exactly what it is, and more importantly what it is not. It is a stylish platforming game that just so happens to be in the first-person perspective; it is not a shooter, and it is not for everyone. The change to an open-world map was a huge gamble, but it paid off. This is a more-realized version of the original Mirror's Edge, and is a fun game in its own right.
If you're a big fan of the first game, I'm sure you'll enjoy this one. However, if you never played the original, you might want to take a test drive first to see if you want to commit to it.
Mirror's Edge Catalyst is quite a good game, but not the exceptional one we were expecting and looking for. The new open world scheme is good, while the main campaign is nothing to cheer for.
Review in Italian | Read full review
When allowed composure, Mirror's Edge Catalyst becomes the colossal free running daydream that never seemed tenable. When pushed into conflict, either with its own systems or the demand of "content" in 2016, Mirror's Edge feels anxious and frenzied. Separating wondrous substance from obliged distractions isn't a distinction the game is capable of making, leaving gratification to the will of the player.
Mirror’s Edge Catalyst schafft es weiterhin einer der besten Parkour-Titel zu sein, verschlechtert sich aber in vielen Bereichen zu sehr zum Vorgänger. Weder die Story noch die Gegner KI können irgendwie Spannung erzeugen und auch die angepriesene Open World, entpuppt sich als ein generischer Parkour-Spielplatz. Fans vom free-running Gameplay werden mit dem neuesten Mirror’s Edge aber dann am Ende des Tages doch ihren Spaß haben.
Review in German | Read full review
Your enjoyment of Mirror's Edge: Catalyst will depend greatly on how willing you are to accept its flaws. The load times can be a pain to deal with, there's not much of an inclination to take on side-quests, and the combat doesn't seem to have improved much from the first game, despite the abandonment of firearms. At the same time, the idea of a platforming-heavy, first-person game remains intriguing, and your moves and the layout of the city make the running aspect one of the more legitimately enjoyable parts of the title. Though it may not appeal to all players, those looking for something a bit different will enjoy one more go-round in Faith's shoes.
The exhilarating rush of running along walls, leaping across rooftops and hanging to the ledges of buildings are perfectly captured in Mirror's Edge Catalyst. Just don't expect too much from its non-existent plot.
Mirror's Edge Catalyst resolves the biggest issues of its forbearer and remains enjoyable thanks to strong core mechanics, and despite a weak narrative and uninteresting open world content.
I really, really wanted to like Mirror's Edge: Catalyst, and when the game lets me run wild and focus on building momentum and stringing together parkour moves, I genuinely do. Then I'll be forced into some mandatory combat section or forced to sit through a monotonous cutscene and the entire game just grinds to a halt.
Mirror's Edge Catalyst isn't a perfect return of the 2008 cult classic and that's okay. If you're looking for a free-running romp through a city ruled by shady corporations backed up by slick controls and navigation, you can't go wrong. As long as your expectations are in check in terms of its open-world what with many a game sporting one, you'll be fine.
If you loved the original Mirror's Edge, or enjoy the concept of free-running around a beautiful city without the fear of falling off a skyscraper or crotching yourself on a railing, Catalyst is most definitely right up your alley. As an open world adventure game however, it has some way to go. There are too many elements in the mix, and not all of them pan out.
Mirror's Edge Catalyst's unique take on first person parkour is something that no other game or series manages to deliver. Due to this, even when it stumbles, it's easy to look past its faults, simply because it's so damn unique and novel.
Mirror's Edge: Catalyst will likely make people feel the same as the original, it'll be a divisive game. The freedom of movement is excellent, vastly improved over the original, but it's let down by a poor story, unrelatable characters and an incredibly annoying combat system, which it forces you into all too frequently. Still an exciting game to explore and look around, it's hard not to recommend Mirror's Edge if you're looking for something different, which it still is.
There's a clear set-up for more stories to be told with Faith and the runners of Glass with Mirror's Edge Catalyst, and while it isn't quite as shiny and perfect as the city of Glass, hopefully in due time we'll get to see more from Mirror's Edge and experience the series at its full, untapped potential. Though it trips itself up occasionally with combat and a lackluster story, at a full run few games can catch up to Mirror's Edge for pure exhilaration and Catalyst is more than ready for the race.
The entire upgrade system is downright painful. The majority of unlocks are simple moves that should have been available from the beginning such as running up a wall, turning around and jumping, or a simple leg tuck to clear a railing.
I won't be going into spoiler territory but it's clear that the best thing Mirror's Edge Catalyst has going for it is the core gameplay mechanics. When they work (which in all fairness is the majority of the time) then the parkour style of movement is a ton of fun and makes you feel like a badass.
Having more missions like that to look forward to ever since finishing the story and those frustrating 13 hours is a reward of sorts, right? If you're a fan of the original Mirrors' Edge, this will probably be a no-brainer, but Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
Mirror's Edge Catalyst tries hard to engage players and develop the concept outlined in the original game further, but it doesn't completely succeed. It's a pity that the developers haven't put a a little more effort into it and it's kind of a missed opportunity. If you're a fan of the first game, Catalyst will surely delight you, but the rest of the players may not be interested.
Review in Czech | Read full review
Mirror's Edge Catalyst brings back a welcome second portion of high-speed free-running in a beautifully gleaming setting, but its concessions to modern AAA game design bloat let it down.
A solid free running game that is bogged down by it’s own ambition into changing the formula, come the city but stay for the gameplay… But PLEASE just disregard the story.
Mirror's Edge Catalyst is a gorgeous game that nails the free-running experience that fans want, but lacks an interesting narrative, compelling combat, and a fast travel system that will likely leave many fans disappointed.
At its best, Mirror's Edge Catalyst is a joyous flight across the rooftops of a gorgeous city, with a grace that belies the weight to Faith's movement, but DICE seem to forget this on a few occasions, dragging it down with combat that brings the free running to a halt. It's a fantastic game at times, but just as with the utopian setting, there are problems that lie breath the surface.
Catalyst is certainly a step forward for Mirror's Edge, but not the leap that it could be. If this is the return of Faith on a regular basis though, DICE have created the foundations for a very strong sequel indeed.
Those looking for a Mirror's Edge 2 would do well to ignore every scrap of side content and smash straight through the story. I know reading back that it seems as if I'm down on this game, but it's only because of the potential I know Mirror's Edge has. Deep down lies the very same core that made Mirror's Edge so fantastic. DICE might have done its best to hide a quality game, but it's still there beneath the piles of filler.
The first 'Mirror's Edge' was a surprising risk with interesting gameplay that developed a niche audience, and its follow-up tries, mostly successfully, to recapture that same effect. There are stumbles with its open world, combat, and narrative, but Faith's freerunning world persists. Chasing after every red zipline, railing, and air duct is still fun eight years on.
I want this franchise to excel, but just as the first game struggled to get off the ground, Catalyst struggles to soar as well. The core gameplay and artistic direction have vastly improved for this entry, and while it explores new territory with an open world and a grander narrative that act as solid foundations, they're squandered since little is built atop them to make this game tower above its peers. Despite these letdowns, DICE now has an even better framework to construct a phenomenal sequel, and I earnestly hope it will seize and run after this opportunity. I have faith in Faith's future, but her time to shine hasn't been struck just yet.
To be honest, I was disappointed shortly after I first started playing Mirror's Edge Catalyst as I was put off by the open world approach that quickly got boring and repetitive.
The staples of Mirror's Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst's attempts to keep up with the open-world Joneses don't always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror's Edge's return to fall short. I was so happy this game was being made, but in the end I'm just as disappointed in how it turned out.
Mirror's Edge Catalyst has some great concepts going for it that are ultimately being held back by technical issues. I can't help but feel these could have been worked out. With no real multiplayer component, the single player experience needs to be wholly satisfying. Unfortunately, this game is way more frustrating than fun.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
The overall rating might be harsh, it could have been a bit higher, but for a game that has "Mirror's Edge" in the title there must be consequences. The rating is more of a warning not to make the same mistakes again. ME deserves far more than average.
Mirror's Edge Catalyst isn't as good as it should be. It's maddening, because there's so much potential here for it to be a good game, but so many odd design decisions result in an experience that's actually less than the sum of its parts.
Mirror's Edge: Catalyst rarely, if ever, makes as memorable an impression as its predecessor did. While it tries incredibly hard to do so, and succeeds in terms of world building and story development, it's all at the sake of nearly every other facet that players of the original may have held near and dear.
Faith has finally returned with Mirror's Edge Catalyst. Is it a return to form, especially when her "form" was never all that fleshed out to begin with? It's certainly a decent waste of time, worth visiting on and off through the months, but nothing spectacular.
Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away.
While Catalyst keeps up the great first-person parkour action of the first game, the awkward smashing of its parts into the ubiquitous, open-world model hasn't done Mirror's Edge any favors. The overall aesthetic and sense of momentum still have their charms, but it's disappointing to see EA Dice take such a safe, predictable approach with what once felt like a boldly unique property.
With a lot of different side missions and player challenge runs, Mirror's Edge Cataylst has some things going for it, even if it limps along on some points. This is one you will either like a lot or have a real dislike for. It lets us down in some fronts, and delivers in others but overall, Mirror's Edge Catalyst can be a fun ride, and may be worth your time but just be ready on what you get!
Mirror's Edge Catalyst still feels like a lot of fun to play through, as the parkour system remains a really successful mechanic for navigating the game world. Dice have made a lot of changes that both hurt and harm the series, but at least you couldn't say that this is a lazy re-working of an eight-year old game.
Mirror's Edge Catalyst is best when you're on the move, climbing up a tall building and booking it across rooftops. When the world is like a puzzle that you are solving on the fly using all your skills. These moments are in the game, there just isn't that many of them.
Forgetting about the repetitiveness and lifelessness of the environments for a moment, it's clear that there's strong art design behind it all, combining clean lines with bold colours to create a world that feels clinical, cool and futuristic
The gameplay is fast paced and fun if it weren't for the slow battle system. I can imagine the game eight years ago being a unique game that's so different from others, but this sequel is only a redo of the same ideas that adds no value even with the Open World element, but it will suit those who never tried the first game.
Review in Arabic | Read full review
Ultimately, Mirror's Edge Catalyst falls short of all our hopes and dashes what little faith I had in the series, pun intended. There are some truly brilliant moments and Mirror's Edge Catalyst looks gorgeous and feels brilliant to navigate once you finally get all the gadgets and extended slides etc. but forcing you through the campaign to get any real modicum of enjoyment hurts the experience drastically.
The only people I'd recommend Mirror's Edge Catalyst to are newcomers to the franchise. The parkour, when it works, is still just as awesome, but the game has just too many detractors for the fans of the original.
Mirror's Edge Catalyst seems to suffer from the exact same shortcomings as its predecessor. It has a weak supporting cast, a forgettable story, and it simply doesn't know how to engage its players on a narrative level.
I think that there's the potential for a brilliant Mirror's Edge game in the future that has none of the flaws of Catalyst or its predecessor. Unfortunately, that isn't this game, and while I'm relatively satisfied with what's here, I will keep hoping for a genuinely great *Mirror's Edge* title.
Mirror's Edge: Catalyst is less 'Still Alive' than it is 'barely breathing', yet it retains a special place in my heart as a game that tried to offer gamers something a little bit different to the norm. Ultimately it's a failure, a broken game with repetitive action and a mechanic that lends itself far better to arcade like linearity rather than open world botch-jobbery. An admirable failure, but one that's left a huge cloud over this poor reviewers' head. I can only hope we eventually get the sequel we deserve that's tight, addictive and stunning. I know you've got it in you, Dice.
I simply didn't like this game. I went into it with high expectations, after having loved playing through the first game past its prime, and ended up being utterly disappointed. Between the numberous gameplay problems, between combat feeling weak and clunky, movement being gutted in favour of a progression system, and the open-world making the game repetitive, this was not something I found almost any fun playing. It's not the worst, but there are so many things done wrong, and so little done right, it just wasn't an experience I could personally enjoy, and I wouldn't recommend it unless you're a die-hard fan of the series.
Unfortunately, the open world of Mirror's Edge: Catalyst is a sad and disappointing one and if it weren't for the exciting parkour and constant running it would have been absolutely barren. A superficial story, weak characters, and okay visuals make Catalyst is less than stellar continuation of Faith's story.
Review in Arabic | Read full review
At its core, Catalyst's expansion to an open world is a misfire. While side objectives like time trials, dead drops and an entire asynchronous multiplayer functionality make for a longer playtime, it comes at the expense of refinement. Catalyst's direction feels like the opposite of what people have been quite explicitly asking for since the original game came out. As a result, while its breathtaking leaps and adrenaline filled ascents are great in their own rights, Mirror's Edge feels like it has spent the last eight years standing still rather than moving forward.
It's not offensive, and it's not an actively bad time, but it's so very bland and uneventful. I can't really speak for the developers, but Catalyst certainly gives the impression that they'd rather be working on literally anything else.