Mirror's Edge Catalyst Reviews
The staples of Mirror's Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst's attempts to keep up with the open-world Joneses don't always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror's Edge's return to fall short. I was so happy this game was being made, but in the end I'm just as disappointed in how it turned out.
DICE's reboot of a flawed modern classic fixes old problems while introducing new ones all of its own.
Catalyst is as close to a definitive version of a Mirror's Edge game as we're likely to get, despite retaining some of the first game's issues.
A better game than the original, but it still suffers from many of the same problems – with desperately uninteresting storytelling and combat.
Mirror's Edge: Catalyst is an interesting game with some strong ideas but not enough variety.
This genre-blender experiments with the traditional sandbox formula, but fails to encapsulate the fun elements of an open world
Catalyst's combat stumbles, but the fluid freerunning and enticing open-world challenges overshadow most of its shortcomings.
Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.
Catalyst is at its fleet-footed best when it barrels forward and sticks to the rooftops, but it never manages to fully shake the cookie-cutter corporate nonsense its rebellious heroes claim to despise.
While Catalyst keeps up the great first-person parkour action of the first game, the awkward smashing of its parts into the ubiquitous, open-world model hasn't done Mirror's Edge any favors. The overall aesthetic and sense of momentum still have their charms, but it's disappointing to see EA Dice take such a safe, predictable approach with what once felt like a boldly unique property.
Having more missions like that to look forward to ever since finishing the story and those frustrating 13 hours is a reward of sorts, right? If you're a fan of the original Mirrors' Edge, this will probably be a no-brainer, but Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
At its best, Mirror's Edge Catalyst is a joyous flight across the rooftops of a gorgeous city, with a grace that belies the weight to Faith's movement, but DICE seem to forget this on a few occasions, dragging it down with combat that brings the free running to a halt. It's a fantastic game at times, but just as with the utopian setting, there are problems that lie breath the surface.
DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror's Edge was all about. Mirror's Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors.
Mirror's Edge Catalyst is quite a good game, but not the exceptional one we were expecting and looking for. The new open world scheme is good, while the main campaign is nothing to cheer for.
Review in Italian | Read full review
If you can look past the weak story and the dull characters, Mirror's Edge Catalyst has some of the best gameplay mechanics on the current gen by far.
Mirror's Edge: Catalyst rarely, if ever, makes as memorable an impression as its predecessor did. While it tries incredibly hard to do so, and succeeds in terms of world building and story development, it's all at the sake of nearly every other facet that players of the original may have held near and dear.
First person parkour is just as much fun in Catalyst as it was in the original. The new combat is a noticeable improvement, and the open world makes this a much longer experience than its predecessor.
It's not offensive, and it's not an actively bad time, but it's so very bland and uneventful. I can't really speak for the developers, but Catalyst certainly gives the impression that they'd rather be working on literally anything else.